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test program that renders a quad using spirv shaders, used for debugging
[glquad-spirv]
/
data
/
test.v.glsl
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#version 450
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layout(location = 0) in vec4 vertex;
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layout(location = 1) out vec4 vcol;
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void main()
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{
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vcol = vec4(1.0, 0.0, 0.0, 1.0);
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gl_Position = vertex;
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}