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backup (realized that the shader files weren't added to git)
[demo]
/
src
/
opengl
/
opengl.h
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#ifndef OPENGL_H_
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#define OPENGL_H_
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#include <GLFW/glfw3.h>
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bool init_opengl();
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void cleanup_opengl();
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GLFWwindow *create_opengl_window();
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void display_opengl();
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#endif // OPENGL_H_