backup (realized that the shader files weren't added to git)
[demo] / src / opengl / opengl.h
1 #ifndef OPENGL_H_
2 #define OPENGL_H_
3
4 #include <GLFW/glfw3.h>
5
6 bool init_opengl();
7 void cleanup_opengl();
8 GLFWwindow *create_opengl_window();
9 void display_opengl();
10
11 #endif // OPENGL_H_