backup (realized that the shader files weren't added to git)
[demo] / src / opengl / texture-gl.h
1 #ifndef TEXTURE_GL_H_
2 #define TEXTURE_GL_H_
3
4 #include "texture.h"
5
6 class TextureGL : public Texture {
7 private:
8         unsigned int tex;
9         
10         virtual void update() override;
11 public:
12         TextureGL();
13         virtual ~TextureGL();
14 };
15
16 #endif // TEXTURE_GL_H_