+ fill_rect(screen_rect, r, g, b);
+}
+
+void fill_rect(const Rect &rect, int r, int g, int b)
+{
+ unsigned char *fb = framebuffer + (rect.x + screen_rect.width * rect.y) * 4;
+ for(int i=0; i<rect.height; i++) {
+ for(int j=0; j<rect.width; j++) {
+ fb[j * 4] = b;
+ fb[j * 4 + 1] = g;
+ fb[j * 4 + 2] = r;
+ }
+ fb += screen_rect.width * 4;