+ printf("max cube map texture size: %d\n", GET_INTEGER(GL_MAX_CUBE_MAP_TEXTURE_SIZE));
+ printf("max texture coordinates: %d\n", GET_INTEGER(GL_MAX_TEXTURE_COORDS));
+ printf("max vertex attributes: %d\n", GET_INTEGER(GL_MAX_VERTEX_ATTRIBS));
+ printf("max vertex uniform vectors: %d\n", GET_INTEGER(GL_MAX_VERTEX_UNIFORM_VECTORS));
+ printf("max fragment uniform vectors: %d\n", GET_INTEGER(GL_MAX_FRAGMENT_UNIFORM_VECTORS));
+ printf("max varying vectors: %d\n", GET_INTEGER(GL_MAX_VARYING_VECTORS));
+ printf("max color attachments: %d\n", GET_INTEGER(GL_MAX_COLOR_ATTACHMENTS_EXT));
+ printf("max renderbuffer size ext: %d\n", GET_INTEGER(GL_MAX_RENDERBUFFER_SIZE_EXT));