#include "gfx.h"
#include "shalloc.h"
+#include "winnie.h"
#define FRAMEBUFFER_SIZE(xsz, ysz, bpp) ((xsz) * (ysz) * (bpp) / CHAR_BIT)
return false;
}
+ get_subsys()->graphics_offset = (int)((char*)gfx - (char*)get_pool());
+
dev_fd = -1;
if((dev_fd = open("/dev/fb0", O_RDWR)) == -1) {