+/*
+winnie - an experimental window system
+
+Copyright (C) 2013 Eleni Maria Stea
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Author: Eleni Maria Stea <elene.mst@gmail.com>
+*/
+
#ifdef WINNIE_FBDEV
#include <errno.h>
#include <limits.h>
#include <stdio.h>
+#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <linux/fb.h>
#include "gfx.h"
+#include "shalloc.h"
+#include "winnie.h"
#define FRAMEBUFFER_SIZE(xsz, ysz, bpp) ((xsz) * (ysz) * (bpp) / CHAR_BIT)
static unsigned char *framebuffer;
-static int dev_fd = -1;
+static int dev_fd;
+static int rgb_order[3];
-static Rect screen_rect;
-static int color_depth; // bits per pixel
+struct Graphics {
+ Rect screen_rect;
+ Rect clipping_rect;
+ int color_depth;
+ Pixmap *pixmap;
+};
+
+static Graphics *gfx;
bool init_gfx()
{
+ if(!(gfx = (Graphics*)sh_malloc(sizeof *gfx))) {
+ return false;
+ }
+
+ get_subsys()->graphics_offset = (int)((char*)gfx - (char*)get_pool());
+
+ dev_fd = -1;
+
if((dev_fd = open("/dev/fb0", O_RDWR)) == -1) {
fprintf(stderr, "Cannot open /dev/fb0 : %s\n", strerror(errno));
return false;
printf("width : %d height : %d\n : bpp : %d\n", sinfo.xres, sinfo.yres, sinfo.bits_per_pixel);
printf("virtual w: %d virtual h: %d\n", sinfo.xres_virtual, sinfo.yres_virtual);
- screen_rect.x = screen_rect.y = 0;
- screen_rect.width = sinfo.xres_virtual;
- screen_rect.height = sinfo.yres_virtual;
- color_depth = sinfo.bits_per_pixel;
+ gfx->screen_rect.x = gfx->screen_rect.y = 0;
+ gfx->screen_rect.width = sinfo.xres_virtual;
+ gfx->screen_rect.height = sinfo.yres_virtual;
+ gfx->color_depth = sinfo.bits_per_pixel;
- int sz = FRAMEBUFFER_SIZE(screen_rect.width, screen_rect.height, color_depth);
+ rgb_order[0] = sinfo.red.offset / 8;
+ rgb_order[1] = sinfo.green.offset / 8;
+ rgb_order[2] = sinfo.blue.offset / 8;
+
+ set_clipping_rect(gfx->screen_rect);
+
+ int sz = FRAMEBUFFER_SIZE(gfx->screen_rect.width, gfx->screen_rect.height, gfx->color_depth);
framebuffer = (unsigned char*)mmap(0, sz, PROT_READ | PROT_WRITE, MAP_SHARED, dev_fd, 0);
if(framebuffer == (void*)-1) {
}
// TODO: uncomment when I find how to use intelfb instead of i915 GRRRR.-
-
-/*
fb_vblank vblank;
if(ioctl(dev_fd, FBIOGET_VBLANK, &vblank) == -1) {
- fprintf(stderr, "FBIOGET_VBLANK error: %s\n", strerror(errno));
+// fprintf(stderr, "FBIOGET_VBLANK error: %s\n", strerror(errno));
}
- else {
+/*
+ else {
printf("flags: %x\n", vblank.flags);
printf("count: %d\n", vblank.count);
printf("beam position: %d, %d\n", vblank.hcount, vblank.vcount);
}
*/
+ if(!(gfx->pixmap = (Pixmap*)sh_malloc(sizeof(Pixmap)))) {
+ fprintf(stderr, "Failed to allocate pixmap.\n");
+ return false;
+ }
+
+ gfx->pixmap->width = gfx->screen_rect.width;
+ gfx->pixmap->height = gfx->screen_rect.height;
+
+ int fbsize = gfx->pixmap->width * gfx->pixmap->height * gfx->color_depth / 8;
+ if(!(gfx->pixmap->pixels = (unsigned char*)sh_malloc(fbsize))) {
+ fprintf(stderr, "failed to allocate the pixmap framebuffer.\n");
+ return false;
+ }
+
return true;
}
void destroy_gfx()
{
clear_screen(0, 0, 0);
+ gfx_update(gfx->screen_rect);
if(dev_fd != -1) {
close(dev_fd);
dev_fd = -1;
- munmap(framebuffer, FRAMEBUFFER_SIZE(screen_rect.width, screen_rect.height, color_depth));
+ munmap(framebuffer, FRAMEBUFFER_SIZE(gfx->screen_rect.width, gfx->screen_rect.height, gfx->color_depth));
framebuffer = 0;
+
+ sh_free(gfx->pixmap->pixels);
+ gfx->pixmap->pixels = 0;
+ sh_free(gfx->pixmap);
+ sh_free(gfx);
}
unsigned char *get_framebuffer()
{
- return framebuffer;
+ return gfx->pixmap->pixels;
+}
+
+Pixmap *get_framebuffer_pixmap()
+{
+ return gfx->pixmap;
}
Rect get_screen_size()
{
- return screen_rect;
+ return gfx->screen_rect;
}
int get_color_depth()
{
- return color_depth;
+ return gfx->color_depth;
}
-void clear_screen(int r, int g, int b)
+void set_clipping_rect(const Rect &rect)
{
- fill_rect(screen_rect, r, g, b);
+ gfx->clipping_rect = rect_intersection(rect, get_screen_size());
}
-void fill_rect(const Rect &rect, int r, int g, int b)
+const Rect &get_clipping_rect()
{
- Rect drect = rect;
-
- if(drect.x < screen_rect.x) {
- drect.width -= screen_rect.x - drect.x;
- drect.x = screen_rect.x;
- }
-
- if(drect.y < screen_rect.y) {
- drect.height -= screen_rect.y - drect.y;
- drect.y = screen_rect.y;
- }
-
- if(drect.x + drect.width >= screen_rect.x + screen_rect.width) {
- drect.width = screen_rect.width - drect.x;
- }
-
- if(drect.y + drect.height >= screen_rect.y + screen_rect.height) {
- drect.height = screen_rect.height - drect.y;
- }
-
- unsigned char *fb = framebuffer + (drect.x + screen_rect.width * drect.y) * 4;
- for(int i=0; i<drect.height; i++) {
- for(int j=0; j<drect.width; j++) {
- fb[j * 4] = b;
- fb[j * 4 + 1] = g;
- fb[j * 4 + 2] = r;
- }
- fb += screen_rect.width * 4;
- }
+ return gfx->clipping_rect;
}
void set_cursor_visibility(bool visible)
}
}
-void blit(unsigned char *src_img, const Rect &src_rect, unsigned char* dest_img,
- const Rect &dest_rect, int dest_x, int dest_y)
+void gfx_update(const Rect &upd_rect)
{
- int width = src_rect.width;
- int height = src_rect.height;
-
- int xoffs = dest_x - dest_rect.x;
- if(xoffs < 0) {
- dest_x = dest_rect.x;
- width += xoffs;
- }
-
- int yoffs = dest_y - dest_rect.y;
- if(yoffs < 0) {
- dest_y = dest_rect.y;
- height += yoffs;
- }
-
- int xend = dest_x + width;
- if(xend >= dest_rect.width) {
- width -= xend - dest_rect.width;
- }
-
- int yend = dest_y + height;
- if(yend >= dest_rect.height) {
- height -= yend - dest_rect.height;
- }
+ Rect rect = rect_intersection(upd_rect, gfx->screen_rect);
+ unsigned char *sptr = gfx->pixmap->pixels + (rect.y * gfx->screen_rect.width + rect.x) * 4;
+ unsigned char *dptr = framebuffer + (rect.y * gfx->screen_rect.width + rect.x) * 4;
- if(width <= 0 || height <= 0) {
- return;
- }
-
- unsigned char *sptr = src_img + (src_rect.y * src_rect.width + src_rect.x) * 4;
- unsigned char *dptr = dest_img + (dest_y * dest_rect.width + dest_x) * 4;
-
- for(int i=0; i<height; i++) {
- memcpy(dptr, sptr, width * 4);
- sptr += src_rect.width * 4;
- dptr += dest_rect.width * 4;
+ for(int i=0; i<rect.height; i++) {
+ memcpy(dptr, sptr, rect.width * 4);
+ sptr += gfx->screen_rect.width * 4;
+ dptr += gfx->screen_rect.width * 4;
}
}
-void blit_key(unsigned char *src_img, const Rect &src_rect, unsigned char* dest_img,
- const Rect &dest_rect, int dest_x, int dest_y, int key_r, int key_g, int key_b)
-{
- int width = src_rect.width;
- int height = src_rect.height;
-
- int xoffs = dest_x - dest_rect.x;
- if(xoffs < 0) {
- dest_x = dest_rect.x;
- width += xoffs;
- }
-
- int yoffs = dest_y - dest_rect.y;
- if(yoffs < 0) {
- dest_y = dest_rect.y;
- height += yoffs;
- }
-
- int xend = dest_x + width;
- if(xend >= dest_rect.width) {
- width -= xend - dest_rect.width;
- }
-
- int yend = dest_y + height;
- if(yend >= dest_rect.height) {
- height -= yend - dest_rect.height;
- }
-
- if(width <= 0 || height <= 0) {
- return;
- }
-
- unsigned char *sptr = src_img + (src_rect.y * src_rect.width + src_rect.x) * 4;
- unsigned char *dptr = dest_img + (dest_y * dest_rect.width + dest_x) * 4;
-
- for(int i=0; i<height; i++) {
- for(int j=0; j<width; j++) {
- int r = sptr[j * 4];
- int g = sptr[j * 4 + 1];
- int b = sptr[j * 4 + 2];
-
- if(r != key_r || g != key_g || b != key_b) {
- dptr[j * 4] = b;
- dptr[j * 4 + 1] = g;
- dptr[j * 4 + 2] = r;
- }
- }
-
- sptr += src_rect.width * 4;
- dptr += dest_rect.width * 4;
- }
-}
-
-void gfx_update()
-{
-}
-
void wait_vsync()
{
unsigned long arg = 0;
}
}
+void get_rgb_order(int *r, int *g, int *b)
+{
+ *r = rgb_order[0];
+ *g = rgb_order[1];
+ *b = rgb_order[2];
+}
+
#endif // WINNIE_FBDEV