#include "gfx.h"
#include "shalloc.h"
+#include "winnie.h"
static SDL_Surface *fbsurf;
return false;
}
+ get_subsys()->graphics_offset = (int)((char*)gfx - (char*)get_pool());
+
Rect scr_rect(0, 0, 1024, 768);
gfx->screen_rect = scr_rect;
gfx->color_depth = 32;