#include <algorithm>
+#include <stdio.h> //TODO
#include <string.h>
#include "gfx.h"
void Window::invalidate()
{
dirty = true;
- Rect abs_rect = get_absolute_rect();
+ Rect abs_rect = get_absolute_rect();
wm->invalidate_region(abs_rect);
}
-void Window::draw(const Rect &dirty_region)
+void Window::draw(Rect *dirty_region)
{
- //TODO
- //titlebar, frame
-
- Rect intersect = rect_intersection(rect, dirty_region);
+ Rect abs_rect = get_absolute_rect();
+ Rect intersect = rect_intersection(abs_rect, *dirty_region);
if(intersect.width && intersect.height) {
+ Rect prev_clip = get_clipping_rect();
+ set_clipping_rect(abs_rect);
+
if(callbacks.display) {
callbacks.display(this);
}
dirty = false;
- draw_children(rect);
+ draw_children(abs_rect);
+
+ *dirty_region = rect_union(*dirty_region, abs_rect);
+ set_clipping_rect(prev_clip);
}
}
void Window::draw_children(const Rect &dirty_region)
{
+ Rect drect = dirty_region;
for(size_t i=0; i<children.size(); i++) {
- children[i]->draw(dirty_region);
+ children[i]->draw(&drect);
}
}
return focusable;
}
+bool Window::get_dirty() const
+{
+ return dirty;
+}
+
void Window::set_display_callback(DisplayFuncType func)
{
callbacks.display = func;