#include "winnie.h"
+#include "keyboard.h"
+#include "mouse.h"
bool winnie_init()
{
return false;
}
+ if(!init_window_manager()) {
+ return false;
+ }
+
+ if(!init_keyboard()) {
+ return false;
+ }
+
+ if(!init_mouse()) {
+ return false;
+ }
+
+ if(!init_text()) {
+ return false;
+ }
+
wm->invalidate_region(get_screen_size());
return true;
}
void winnie_shutdown()
{
destroy_gfx();
+ destroy_keyboard();
+ destroy_mouse();
}