#include <stdio.h> // TODO
#include "gfx.h"
-#include "wm.h"
-#include "window.h"
#include "mouse.h"
#include "mouse_cursor.h"
+#include "text.h"
+#include "wm.h"
+#include "window.h"
WindowManager *wm;
-static WindowManager wminst;
static void display(Window *win);
static void mouse(Window *win, int bn, bool pressed, int x, int y);
static void motion(Window *win, int x, int y);
+bool init_window_manager()
+{
+ if(!(wm = new WindowManager)) {
+ return false;
+ }
+
+ return true;
+}
+
+void destroy_window_manager()
+{
+ delete wm;
+}
+
void WindowManager::create_frame(Window *win)
{
Window *frame = new Window;
root_win->move(0, 0);
root_win->set_managed(false);
+ grab_win = 0;
focused_win = 0;
bg_color[0] = 210;
frame_thickness = 8;
titlebar_thickness = 16;
- frame_fcolor[0] = frame_fcolor[1] = frame_fcolor[2] = 0;
- frame_ucolor[0] = frame_ucolor[1] = frame_ucolor[2] = 255;
+ set_focused_frame_color(0, 0, 0);
+ set_unfocused_frame_color(200, 200, 200);
mouse_cursor.set_image(mouse_cursor_width, mouse_cursor_height);
unsigned char *pixels = mouse_cursor.get_image();
frame_fcolor[2] = b;
}
-void WindowManager::get_focused_frame_color(int *r, int *g, int *b)
+void WindowManager::get_focused_frame_color(int *r, int *g, int *b) const
{
*r = frame_fcolor[0];
*g = frame_fcolor[1];
frame_ucolor[2] = b;
}
+void WindowManager::get_unfocused_frame_color(int *r, int *g, int *b) const
+{
+ *r = frame_ucolor[0];
+ *g = frame_ucolor[1];
+ *b = frame_ucolor[2];
+}
+
Window *WindowManager::get_grab_window() const
{
return grab_win;
static void display(Window *win)
{
//frame display:
- Window **children = win->get_children();
- for(int i=0; i<win->get_children_count(); i++) {
- if(children[0] == wm->get_focused_window()) {
- int r, g, b;
- wm->get_focused_frame_color(&r, &g, &b);
- fill_rect(win->get_absolute_rect(), r, g, b);
- return;
- }
+ Window *child = win->get_children()[0];
+ int r, g, b;
+ Rect abs_rect = win->get_absolute_rect();
+
+ //TODO 5 not hardcoded
+ set_text_position(abs_rect.x + 5, abs_rect.y + 15);
+ set_text_color(255, 255, 255);
+
+ if(child == wm->get_focused_window()) {
+ wm->get_focused_frame_color(&r, &g, &b);
+ fill_rect(abs_rect, r, g, b);
+ }
+ else {
+ wm->get_unfocused_frame_color(&r, &g, &b);
+ fill_rect(win->get_absolute_rect(), r, g, b);
}
- fill_rect(win->get_absolute_rect(), 74, 175, 198);
+ draw_text(child->get_title());
}
static int prev_x, prev_y;
static void motion(Window *win, int x, int y)
{
int left_bn = get_button(0);
- int right_button = get_button(2);
if(left_bn) {
int dx = x - prev_x;