X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=gl_shaders%2Fdefault.f.glsl;h=f0f61d83eaa85c143c461eea22e381c35b33a3e0;hb=198fff0ac38a65f6c2db8d9061e47481febfb008;hp=490efabef796096809fbbc85c6079aaff90cc149;hpb=63d7f3b0e70ab5e3d530c579b1881967c96b0b92;p=demo diff --git a/gl_shaders/default.f.glsl b/gl_shaders/default.f.glsl index 490efab..f0f61d8 100644 --- a/gl_shaders/default.f.glsl +++ b/gl_shaders/default.f.glsl @@ -11,11 +11,15 @@ varying vec3 normal; varying vec3 ldir; varying vec2 tex_coord; +// const float fog_density = 0.005; +uniform float fog_density; +const vec3 sky_color = vec3(0.35, 0.5, 0.65); + out vec4 color; void main() { - vec3 p = normalize(pos); + vec3 p = normalize(pos); // view space dir vec3 n = normalize(normal); vec3 l = normalize(ldir); @@ -25,7 +29,13 @@ void main() float cdiff = max(dot(l, n), 0.0); float cspec = pow(max(dot(r, vdir), 0.0), shininess); + float dist = -pos.z; + float fog = clamp(exp(-fog_density * dist), 0.0, 1.0); + vec4 texel = texture2D(tex, tex_coord); - color.xyz = diffuse.xyz * cdiff * texel.xyz + specular.xyz * cspec; + + vec3 object_color = diffuse.xyz * cdiff * texel.xyz + specular.xyz * cspec; + + color.xyz = mix(sky_color, object_color, fog); color.w = 1.0; }