X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Fgfxapi.h;h=d6b1fd1de9cf23172996e7f385dabb727de23653;hb=05d269a194496bcef85da78652b947f5bf1c9bcf;hp=d7660216293a51c54490b5fd645c74f433ee5c58;hpb=72995482b98ff2a014ddd737131a0935ead89977;p=demo diff --git a/src/gfxapi.h b/src/gfxapi.h index d766021..d6b1fd1 100644 --- a/src/gfxapi.h +++ b/src/gfxapi.h @@ -2,9 +2,10 @@ #define GFXAPI_H_ class Mesh; -class Texture; class ShaderProgram; class Shader; +class Texture; +class UniformBuffer; enum Gfx_API { GFX_GL, @@ -23,6 +24,9 @@ extern void (*gfx_zbuffer)(bool enable); extern void (*gfx_cull_face)(Gfx_cull_face cf); extern void (*gfx_reshape)(int width, int height); extern void (*gfx_wireframe)(bool enable); +extern void (*gfx_swapbuffers)(); +extern void (*gfx_begin_drawing)(); +extern void (*gfx_end_drawing)(); bool gfx_init(Gfx_API api); void gfx_cleanup(); @@ -31,6 +35,8 @@ Mesh *gfx_create_mesh(); Texture *gfx_create_texture(); ShaderProgram *gfx_create_shader_program(); Shader *gfx_create_shader(); +UniformBuffer *gfx_create_uniform_buffer(); + char *gfx_get_shader_path(); #endif // GFXAPI_H_