X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Fmain.cc;h=7061bb67509bae8b5d369b75759f2a1960711d9a;hb=d1a2cf93cf54898bb4ad442da94fc61f2617cf9f;hp=3c75e319058873282fa685025fdad414f5fed6b1;hpb=4bc86b416f29b4889075ad5c8dfdb1e11454a6c3;p=demo diff --git a/src/main.cc b/src/main.cc index 3c75e31..7061bb6 100644 --- a/src/main.cc +++ b/src/main.cc @@ -1,69 +1,98 @@ +#include + #include #include #include #include +#include + +#include "gfxapi.h" +#include "global.h" + /* TODO: fix those */ #include "camera.h" #include "mesh.h" #include "object.h" +#include "renderer.h" #include "scene.h" +#include "texture.h" #include "opengl/opengl.h" #include "vulkan/vk.h" /* static functions */ -static bool init(); +static bool init(Gfx_API api); static void cleanup(); static void display(); /* glfw callbacks */ -static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mods); -static void motion_clbk(GLFWwindow *win, double x, double y); -static void mouse_clbk(GLFWwindow *win, int button, int action, int mods); + +static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods); +static void clbk_motion(GLFWwindow *win, double x, double y); +static void clbk_mouse(GLFWwindow *win, int button, int action, int mods); +static void clbk_reshape(GLFWwindow *win, int width, int height); /* global variables */ -bool use_vulkan; + +Mat4 mprojection; GLFWwindow *win; int win_w = 800; int win_h = 600; -OrbitCamera *camera; +float phi = 25; +float theta = 0; +float dist = 4; + +ShaderManager *sdr_man; /* variables */ -static float phi = 25; -static float theta = 0; -static float dist = 4; -// TODO: remove just for test: -static Scene scene; +static float aspect; +static OrbitCamera *camera; + +static Scene *scene_cow; +static Renderer *rcow; + +static Scene *scene_ground; +static Renderer *rground; // default renderer +static Texture *gskybox; + +/* *** */ int main(int argc, char **argv) { + Gfx_API api; + for(int i=0; iset_orbit_params(phi, theta, dist); - if(!scene.load("data/spot/spot_control_mesh.obj")) { - fprintf(stderr, "Failed to load scene.\n"); + scene_ground = new Scene; + if(!scene_ground->load("data/ground.obj")) { + fprintf(stderr, "Failed to load scene: ground.obj.\n"); return false; } - for(size_t i=0; iload("data/spot/spot.obj")) { + fprintf(stderr, "Failed to load scene: spot.obj.\n"); + return false; + } + + rground = new Renderer; + rground->camera = camera; + rground->scene = scene_ground; + + if(!rground->create()) { + fprintf(stderr, "Failed to create default renderer.\n"); + return false; + } + + gskybox = gfx_create_texture(); + gskybox->load("data/cubemap/cubemap.jpg"); + rground->set_sky_tex(gskybox); + + rcow = new Renderer; + rcow->camera = camera; + rcow->scene = scene_cow; + + if(!rcow->create()) { + fprintf(stderr, "Failed to create renderer for cows.\n"); + return false; + } + +// TODO delete: debugging + for(size_t i=0; iobjects.size(); ++i) { printf("object: %d\n", (int)i); - printf("mesh: %s\n", scene.objects[i]->mesh->name.c_str()); - printf("material: %s\n", scene.objects[i]->material->name.c_str()); + printf("mesh: %s\n", scene_ground->objects[i]->mesh->name.c_str()); + printf("material: %s\n", scene_ground->objects[i]->material->name.c_str()); printf("transform:\n"); - scene.objects[i]->transform.print(); + scene_ground->objects[i]->transform.print(); } return true; } static void cleanup() { - if(use_vulkan) { - cleanup_vulkan(); - } - else { - cleanup_opengl(); - } - + delete sdr_man; delete camera; + + delete scene_cow; + delete rcow; + + delete scene_ground; + delete rground; + + gfx_cleanup(); } -static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mods) +static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods) { if(key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) { glfwSetWindowShouldClose(win, GLFW_TRUE); @@ -132,48 +183,56 @@ static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mod } static double prev_x, prev_y; -static int button; +static bool button[8]; -static void motion_clbk(GLFWwindow *win, double x, double y) +static void clbk_motion(GLFWwindow *win, double x, double y) { - switch(button) { - case GLFW_MOUSE_BUTTON_LEFT: - theta += x - prev_x; - phi += y - prev_y; + double dx = x - prev_x; + double dy = y - prev_y; + + prev_x = x; + prev_y = y; + + if(button[0]) { + theta += dx; + phi += dy; if(phi < -90) phi = -90; if(phi > 90) phi = 90; + } - break; - - case GLFW_MOUSE_BUTTON_RIGHT: - dist *= (y - prev_y) * 0.01 + 1; + if(button[1]) { + dist += dy * 0.1; if(dist < 0.0) { dist = 0.0; } - break; } - - prev_x = x; - prev_y = y; } -static void mouse_clbk(GLFWwindow *win, int bn, int action, int mods) +static void clbk_mouse(GLFWwindow *win, int bn, int action, int mods) { - button = bn; + button[bn] = action == GLFW_PRESS; glfwGetCursorPos(win, &prev_x, &prev_y); } +static void clbk_reshape(GLFWwindow *win, int width, int height) +{ + gfx_viewport(0, 0, width, height); + aspect = (float)width / (float)height; + mprojection = calc_projection_matrix(45, aspect, 0.5, 1000.0); + + win_h = height; + win_w = width; +} + static void display() { - if(use_vulkan) { - display_vulkan(); - } - else { - display_opengl(); - scene.objects[0]->mesh->update_vertex_data(); - scene.objects[0]->mesh->draw(); - } + camera->set_orbit_params(phi, theta, dist); + + gfx_clear(0.76, 0.3, 0.43); + + rground->draw(); + rcow->draw(); } \ No newline at end of file