X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Fmain.cc;h=9720723ffbbc40dbfd9eb314af4dc349201d6b07;hb=a8a7d557cf22c2bf16eb333d33a6c7c68f532482;hp=ef26c3c4eaa117b91fbd0535952679dd6858e15b;hpb=96407860f68887a2a4911c99095f54198da97549;p=hair diff --git a/src/main.cc b/src/main.cc index ef26c3c..9720723 100644 --- a/src/main.cc +++ b/src/main.cc @@ -10,8 +10,9 @@ #include "mesh.h" #include "hair.h" +#include "object.h" -#define MAX_NUM_SPAWNS 4 +#define MAX_NUM_SPAWNS 800 #define THRESH 0.5 static bool init(); @@ -24,14 +25,19 @@ static void mouse(int bn, int st, int x, int y); static void motion(int x, int y); static void idle(); +static unsigned int gen_grad_tex(int sz, const Vec3 &c0, const Vec3 &c1); + static std::vector meshes; static Mesh *mesh_head; static Hair hair; +static unsigned int grad_tex; + static int win_width, win_height; static float cam_theta, cam_phi = 25, cam_dist = 8; static float head_rz, head_rx; /* rot angles x, z axis */ static Mat4 head_xform; +//static CollSphere coll_sphere; /* sphere used for collision detection */ int main(int argc, char **argv) { @@ -64,9 +70,11 @@ static bool init() { glewInit(); + grad_tex = gen_grad_tex(32, Vec3(0, 0, 1), Vec3(0, 1, 0)); + glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); - glEnable(GL_COLOR_MATERIAL); +// glEnable(GL_COLOR_MATERIAL); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); @@ -103,11 +111,16 @@ static bool init() return false; } +// coll_sphere.radius = 1.0; +// coll_sphere.center = Vec3(0, 0.6, 0.53); + if(!hair.init(mesh_head, MAX_NUM_SPAWNS, THRESH)) { fprintf(stderr, "Failed to initialize hair\n"); return false; } +// hair.add_collider(&coll_sphere); + return true; } @@ -120,6 +133,11 @@ static void cleanup() static void display() { + static unsigned long prev_time; + unsigned long msec = glutGet(GLUT_ELAPSED_TIME); + float dt = (float)(msec - prev_time) / 1000.0; + prev_time = msec; + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); head_xform = Mat4::identity; @@ -131,15 +149,81 @@ static void display() glTranslatef(0, 0, -cam_dist); glRotatef(cam_phi, 1, 0, 0); glRotatef(cam_theta, 0, 1, 0); - + /* multiplying with the head rot matrix */ + glPushMatrix(); glMultMatrixf(head_xform[0]); - +/* + glPushAttrib(GL_LINE_BIT); + glLineWidth(1); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); +*/ for(size_t i=0; idraw(); } +/* + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glPopAttrib(); +*/ + glPopMatrix(); + + hair.set_transform(head_xform); + hair.update(dt); hair.draw(); +/* + glPushAttrib(GL_ENABLE_BIT); + glDisable(GL_DEPTH_TEST); + glDisable(GL_LIGHTING); + glBegin(GL_POINTS); + for (int i=0; i<500; i++) { + Vec3 p; + p.x = (float)rand() / RAND_MAX * 8 - 4; + p.y = (float)rand() / RAND_MAX * 4; + p.z = 0; + + Vec3 tmp = inverse(head_xform) * p; + if(coll_sphere.contains(tmp)) { + glColor3f(1, 0, 0); + } + else glColor3f(0, 1, 0); + + glVertex3f(p.x, p.y, p.z); + } + glEnd(); + glPopAttrib(); +*/ + float plane[4] = { + 0, 0, 0.5 / 350, 0.5 + }; + + glPushMatrix(); + glRotatef(90, 1, 0, 0); + + glPushAttrib(GL_ENABLE_BIT); + glDisable(GL_LIGHTING); + glEnable(GL_TEXTURE_1D); + glBindTexture(GL_TEXTURE_1D, grad_tex); + glFrontFace(GL_CW); + glEnable(GL_TEXTURE_GEN_S); + glTexGenfv(GL_S, GL_OBJECT_PLANE, plane); + glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glColor3f(1, 1, 1); + + glDepthMask(0); + + glutSolidSphere(350, 16, 8); + glDisable(GL_TEXTURE_1D); + + glColor3f(0.2, 0.2, 0.2); + glutWireSphere(350, 32, 16); + + glDepthMask(1); + glFrontFace(GL_CCW); + glPopAttrib(); + + glPopMatrix(); + glutSwapBuffers(); assert(glGetError() == GL_NO_ERROR); } @@ -210,7 +294,7 @@ static void motion(int x, int y) if(head_rx > 45) head_rx = 45; if(head_rz < -90) head_rz = -90; - if(head_rz > 90) head_rx = 90; + if(head_rz > 90) head_rz = 30; } } else { @@ -232,3 +316,29 @@ static void idle() { glutPostRedisplay(); } + +static unsigned int gen_grad_tex(int sz, const Vec3 &c0, const Vec3 &c1) +{ + unsigned char *pixels = new unsigned char[sz * 3]; + for(int i=0; i