X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Fmain.cc;h=c409322614107d7b249d072eb130a8e3a4cc603f;hb=8f59fd2bda5b48b7cb9137ca5ee141dd8f8382d1;hp=01f67161874b3817c52218cbf349343dc343fa29;hpb=a65a977df6fa8fee831c91cdc754d62e023b6630;p=hair diff --git a/src/main.cc b/src/main.cc index 01f6716..c409322 100644 --- a/src/main.cc +++ b/src/main.cc @@ -12,7 +12,7 @@ #include "hair.h" #include "object.h" -#define MAX_NUM_SPAWNS 400 +#define MAX_NUM_SPAWNS 800 #define THRESH 0.5 static bool init(); @@ -25,15 +25,19 @@ static void mouse(int bn, int st, int x, int y); static void motion(int x, int y); static void idle(); +static unsigned int gen_grad_tex(int sz, const Vec3 &c0, const Vec3 &c1); + static std::vector meshes; static Mesh *mesh_head; static Hair hair; +static unsigned int grad_tex; + static int win_width, win_height; static float cam_theta, cam_phi = 25, cam_dist = 8; static float head_rz, head_rx; /* rot angles x, z axis */ static Mat4 head_xform; -static CollSphere coll_sphere; /* sphere used for collision detection */ +//static CollSphere coll_sphere; /* sphere used for collision detection */ int main(int argc, char **argv) { @@ -66,9 +70,11 @@ static bool init() { glewInit(); + grad_tex = gen_grad_tex(32, Vec3(0, 0, 1), Vec3(0, 1, 0)); + glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); - glEnable(GL_COLOR_MATERIAL); +// glEnable(GL_COLOR_MATERIAL); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); @@ -105,15 +111,15 @@ static bool init() return false; } - coll_sphere.radius = 1.0; - coll_sphere.center = Vec3(0, 0.6, 0.53); +// coll_sphere.radius = 1.0; +// coll_sphere.center = Vec3(0, 0.6, 0.53); if(!hair.init(mesh_head, MAX_NUM_SPAWNS, THRESH)) { fprintf(stderr, "Failed to initialize hair\n"); return false; } - hair.add_collider(&coll_sphere); +// hair.add_collider(&coll_sphere); return true; } @@ -123,6 +129,7 @@ static void cleanup() for(size_t i=0; idraw(); } +/* glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glPopAttrib(); +*/ glPopMatrix(); @@ -182,7 +193,37 @@ static void display() } glEnd(); glPopAttrib(); - */ +*/ + float plane[4] = { + 0, 0, 0.5 / 350, 0.5 + }; + + glPushMatrix(); + glRotatef(90, 1, 0, 0); + + glPushAttrib(GL_ENABLE_BIT); + glDisable(GL_LIGHTING); + glEnable(GL_TEXTURE_1D); + glBindTexture(GL_TEXTURE_1D, grad_tex); + glFrontFace(GL_CW); + glEnable(GL_TEXTURE_GEN_S); + glTexGenfv(GL_S, GL_OBJECT_PLANE, plane); + glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glColor3f(1, 1, 1); + + glDepthMask(0); + + glutSolidSphere(350, 16, 8); + glDisable(GL_TEXTURE_1D); + + glColor3f(0.2, 0.2, 0.2); + glutWireSphere(350, 32, 16); + + glDepthMask(1); + glFrontFace(GL_CCW); + glPopAttrib(); + + glPopMatrix(); glutSwapBuffers(); assert(glGetError() == GL_NO_ERROR); @@ -276,3 +317,29 @@ static void idle() { glutPostRedisplay(); } + +static unsigned int gen_grad_tex(int sz, const Vec3 &c0, const Vec3 &c1) +{ + unsigned char *pixels = new unsigned char[sz * 3]; + for(int i=0; i