X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Fmain.cc;h=c48b38325b8d812effdcd7d8312febd68366ee57;hb=c99060df01719b24ebd793b149d3c2dc5748cad5;hp=50eea418a7b8aff72e0c93ff0986feba69e5f041;hpb=fcd6773bc770425ede4b47a84eef7cc78342542c;p=demo diff --git a/src/main.cc b/src/main.cc index 50eea41..c48b383 100644 --- a/src/main.cc +++ b/src/main.cc @@ -1,73 +1,108 @@ +#include + #include #include #include #include +#include + +#include "gfxapi.h" #include "global.h" /* TODO: fix those */ #include "camera.h" #include "mesh.h" +#include "morph_renderer.h" #include "object.h" #include "scene.h" -#include "shader_manager.h" +#include "terrain.h" +#include "texture.h" #include "opengl/opengl.h" #include "vulkan/vk.h" /* static functions */ -static bool init(); +static bool init(Gfx_API api); static void cleanup(); static void display(); /* glfw callbacks */ -static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mods); -static void motion_clbk(GLFWwindow *win, double x, double y); -static void mouse_clbk(GLFWwindow *win, int button, int action, int mods); + +static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods); +static void clbk_motion(GLFWwindow *win, double x, double y); +static void clbk_mouse(GLFWwindow *win, int button, int action, int mods); +static void clbk_reshape(GLFWwindow *win, int width, int height); /* global variables */ -bool use_vulkan; + +Mat4 mprojection; GLFWwindow *win; int win_w = 800; int win_h = 600; -OrbitCamera *camera; ShaderManager *sdr_man; +double time_sec; + /* variables */ -static float phi = 25; -static float theta = 0; -static float dist = 4; +static bool move_camera; + +static float cam_phi = 25; +static float cam_theta = 0; +static float cam_dist = 16; +static Vec3 cam_pos; + +static float aspect; +static OrbitCamera *camera; + +static float fog_density; -// TODO: remove just for test: -static Scene scene; +static Scene *cow_scene; +static Object *cow_object; +static MorphRenderer *cow_rend; + +static Terrain terrain; +static Texture *skybox_tex; +static Texture *terrain_tex; +static Material terrain_mat; +static Renderer *terrain_rend; + +/* *** */ int main(int argc, char **argv) { + Gfx_API api; + for(int i=0; iset_orbit_params(phi, theta, dist); - if(!scene.load("data/spot/spot_control_mesh.obj")) { - fprintf(stderr, "Failed to load scene.\n"); + cow_scene = new Scene; + if(!cow_scene->load("data/spot/spot.obj")) { + fprintf(stderr, "Failed to load scene: spot.obj.\n"); return false; } - for(size_t i=0; imesh->name.c_str()); - printf("material: %s\n", scene.objects[i]->material->name.c_str()); - printf("transform:\n"); - scene.objects[i]->transform.print(); + cow_rend = new MorphRenderer; + cow_rend->camera = camera; + cow_rend->scene = cow_scene; + + if(!cow_rend->create()) { + fprintf(stderr, "Failed to create renderer for cows.\n"); + return false; + } + + cow_object = cow_scene->objects[0]; + + terrain_tex = gfx_create_texture(); + if(!terrain_tex->load("data/grass.jpeg")) { + fprintf(stderr, "Failed to load ground texture.\n"); + return false; + } + + Image ter_hmap; + if(!ter_hmap.load("data/terhmap.png")) { + fprintf(stderr, "Failed to load terrain heightmap.\n"); + return false; + } + + TerrainParams p; + p.xsz = 200; + p.ysz = 200; + p.max_height = 30; + p.xtiles = 40; + p.ytiles = 40; + p.tile_usub = 10; + p.tile_vsub = 10; + p.num_octaves = 3; + p.noise_freq = 5; + p.coarse_heightmap = ter_hmap; + + terrain.init(); + terrain.generate(p); + + terrain_mat.diffuse = Vec3(1, 1, 1); + terrain_mat.specular = Vec3(0, 0, 0); + terrain_mat.shininess = 40; + terrain_mat.dtex = terrain_tex; + terrain_mat.name = "tt"; + + terrain.material = terrain_mat; + + terrain_rend = new Renderer; + terrain_rend->camera = camera; + terrain_rend->scene = terrain.get_visible(camera); + + skybox_tex = gfx_create_texture(); + skybox_tex->load("data/cubemap/cubemap.hdr"); + terrain_rend->set_sky_tex(skybox_tex); + + if(!terrain_rend->create()) { + fprintf(stderr, "terrain fail\n"); + return false; } + return true; } @@ -123,63 +200,135 @@ static void cleanup() delete sdr_man; delete camera; - if(use_vulkan) { - cleanup_vulkan(); - } - else { - cleanup_opengl(); - } + delete cow_scene; + delete cow_rend; + +//TODO + delete terrain_tex; + delete terrain_rend; + gfx_cleanup(); } -static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mods) +static float cow_speed = 10; +static Vec3 cow_pos; +static bool keystate[256]; + +static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods) { - if(key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) { - glfwSetWindowShouldClose(win, GLFW_TRUE); + if(action == GLFW_REPEAT) return; + + if(action == GLFW_PRESS) { + switch(key) { + case GLFW_KEY_ESCAPE: + glfwSetWindowShouldClose(win, GLFW_TRUE); + return; + + case ' ': + move_camera = !move_camera; + break; + + case 'F': + fog_density = fog_density < 1 - 0.0009 ? fog_density + 0.0001 : 1; + break; + + case 'U': + fog_density = fog_density > 0.0001 ? fog_density - 0.0001 : 0; + break; + + default: + break; + } + } + + if(key < 256) { + keystate[key] = action == GLFW_PRESS; } } static double prev_x, prev_y; -static int button; +static bool button[8]; -static void motion_clbk(GLFWwindow *win, double x, double y) +static void clbk_motion(GLFWwindow *win, double x, double y) { - switch(button) { - case GLFW_MOUSE_BUTTON_LEFT: - theta += x - prev_x; - phi += y - prev_y; - - if(phi < -90) - phi = -90; - if(phi > 90) - phi = 90; - - break; - - case GLFW_MOUSE_BUTTON_RIGHT: - dist *= (y - prev_y) * 0.01 + 1; - if(dist < 0.0) { - dist = 0.0; - } - break; - } + double dx = x - prev_x; + double dy = y - prev_y; prev_x = x; prev_y = y; -} -static void mouse_clbk(GLFWwindow *win, int bn, int action, int mods) + if(button[0]) { + cam_theta += dx * 0.5; + cam_phi += dy * 0.5; + + if(cam_phi < 0) + cam_phi = 0; + if(cam_phi > 90) + cam_phi = 90; + } + + if(button[1]) { + cam_dist += dy * 0.1; + if(cam_dist < 0.0) { + cam_dist = 0.0; + } + } + } + +static void clbk_mouse(GLFWwindow *win, int bn, int action, int mods) { - button = bn; + button[bn] = action == GLFW_PRESS; glfwGetCursorPos(win, &prev_x, &prev_y); } +static void clbk_reshape(GLFWwindow *win, int width, int height) +{ + gfx_viewport(0, 0, width, height); + aspect = (float)width / (float)height; + mprojection = calc_projection_matrix(45, aspect, 0.5, 1000.0); + + win_h = height; + win_w = width; +} + +static void update(float dt) +{ + Vec3 dir; + + if(keystate['D']) + dir.x += cow_speed * dt; + if(keystate['A']) + dir.x -= cow_speed * dt; + if(keystate['W']) + dir.z -= cow_speed * dt; + if(keystate['S']) + dir.z += cow_speed * dt; + + Vec3 *pos = move_camera ? &cam_pos : &cow_pos; + float theta = cam_theta / 180.0 * M_PI; + pos->x += dir.x * cos(theta) - dir.z * sin(theta); + pos->z += dir.x * sin(theta) + dir.z * cos(theta); +} + static void display() { - if(use_vulkan) { - display_vulkan(); - } - else { - display_opengl(); - scene.objects[0]->mesh->draw(); - } + static float prev_tsec; + time_sec = glfwGetTime(); + float dt = time_sec - prev_tsec; + prev_tsec = time_sec; + + update(dt); + + cam_pos.y = terrain.get_height(cam_pos) + 0.5; + camera->set_orbit_params(cam_theta, cam_phi, cam_dist); + camera->set_position(cam_pos.x, cam_pos.y, cam_pos.z); + + gfx_clear(0.1, 0.1, 0.1); + + printf("fog_density: %f\n", fog_density); + terrain_rend->fog_density = fog_density; + terrain_rend->draw(); + + cow_pos.y = terrain.get_height(cow_pos); + cow_object->transform.translation(cow_pos); + cow_rend->draw(); } \ No newline at end of file