X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Fmorph_renderer.cc;h=a691835de77b692e04e99cde7edbf146f0cc0725;hb=05d269a194496bcef85da78652b947f5bf1c9bcf;hp=ce6f1b0bf6cbbf5973f8913b4590620ed96cdc13;hpb=829221c492640e3523538efe87483fd16899cb03;p=demo diff --git a/src/morph_renderer.cc b/src/morph_renderer.cc index ce6f1b0..a691835 100644 --- a/src/morph_renderer.cc +++ b/src/morph_renderer.cc @@ -1,8 +1,15 @@ #include "global.h" +#include "gfxapi.h" + #include "morph_renderer.h" +#include "object.h" #include "scene.h" #include "shader.h" #include "shader_manager.h" +#include "texture.h" +#include "uniforms.h" + +#define MVU 5 MorphRenderer::MorphRenderer() { @@ -15,10 +22,13 @@ MorphRenderer::MorphRenderer() dskytex = 0; fog_density = 0; + + mbuf = vbuf = fbuf = svbuf = 0; } MorphRenderer::~MorphRenderer() { + delete mbuf; } bool MorphRenderer::create() @@ -27,23 +37,40 @@ bool MorphRenderer::create() return false; } - /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ + mbuf = gfx_create_uniform_buffer(); + if(!mbuf->create(sizeof mu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); + return false; + } - diff_loc = sprog->get_uniform_location("diffuse"); - spec_loc = sprog->get_uniform_location("specular"); - shin_loc = sprog->get_uniform_location("shininess"); - t_loc = sprog->get_uniform_location("t"); - fog_loc = sprog->get_uniform_location("fog_density"); + if(!vbuf) { + vbuf = gfx_create_uniform_buffer(); + if(!vbuf->create(sizeof vu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); + return false; + } + } - /* uniform locations for matrices */ + if(!fbuf) { + fbuf = gfx_create_uniform_buffer(); + if(!fbuf->create(sizeof fu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); + return false; + } + } - mmviewproj_loc = sprog->get_uniform_location("mmviewproj"); - mview_loc = sprog->get_uniform_location("mview"); + if(!svbuf) { + svbuf = gfx_create_uniform_buffer(); + if(!svbuf->create(sizeof svu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); + return false; + } + } return true; } -void MorphRenderer::draw() const +void MorphRenderer::draw() { if(!camera || !scene) return; @@ -51,12 +78,21 @@ void MorphRenderer::draw() const if(!sprog->link()) return; + if(dskytex) { + dskytex->bind(1); + } + sprog->use(); for(size_t i=0; iobjects.size(); i++) { - float t = (sin(time_sec + 7.3 * noise(i * M_PI)) + 1) * 0.5; - if (t_loc != -1) - sprog->set_uniformf(t_loc, t); + mu.t = (sin(time_sec + 7.3 * noise(i * M_PI)) + 1) * 0.5; + mbuf->update(&mu); + mbuf->bind(MORPHING_UNIFORMS); + + vu.mmod = scene->objects[i]->transform.upper3x3(); + vbuf->update(&vu); + vbuf->bind(MATRIX_UNIFORMS); + draw_object(scene->objects[i]); } -} \ No newline at end of file +}