X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Fopengl%2Fopengl.cc;h=367e283686d5690451ecc6ff0dc9800f3683909f;hb=d1a2cf93cf54898bb4ad442da94fc61f2617cf9f;hp=f05ea61e476b3cd122304c31ed130e92d3924197;hpb=64e2adbbab48320b6cd792e515b44cea112a3be4;p=demo diff --git a/src/opengl/opengl.cc b/src/opengl/opengl.cc index f05ea61..367e283 100644 --- a/src/opengl/opengl.cc +++ b/src/opengl/opengl.cc @@ -1,10 +1,18 @@ #include #include +#include "gfxapi.h" #include "opengl/opengl.h" -#include "common-ui.h" extern GLFWwindow *win; +extern int win_h; +extern int win_w; + +static void clear(float r, float g, float b); +static void viewport(int x, int y, int width, int height); +static void zbuffer(bool enable); +static void cull_face(Gfx_cull_face cf); + bool init_opengl() { if(!glfwInit()) { @@ -14,6 +22,7 @@ bool init_opengl() glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5); + glfwWindowHint(GLFW_SRGB_CAPABLE, GLFW_TRUE); if(!(win = glfwCreateWindow(win_w, win_h, "glcow", 0, 0))) { fprintf(stderr, "Failed to create window.\n"); @@ -22,6 +31,16 @@ bool init_opengl() glfwMakeContextCurrent(win); glewInit(); + + glEnable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + glEnable(GL_FRAMEBUFFER_SRGB); // linear colorspace + + gfx_clear = clear; + gfx_viewport = viewport; + gfx_zbuffer = zbuffer; + gfx_cull_face = cull_face; + return true; } @@ -33,8 +52,38 @@ void cleanup_opengl() glfwTerminate(); } -void display_opengl() +static void clear(float r, float g, float b) { + glClearColor(r, g, b, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glClearColor(0.5, 0.5, 0.5, 1.0); +} + +static void viewport(int x, int y, int width, int height) +{ + glViewport(x, y, width, height); +} + +static void zbuffer(bool enable) +{ + if(enable) + glEnable(GL_DEPTH_TEST); + else + glDisable(GL_DEPTH_TEST); +} + +static void cull_face(Gfx_cull_face cf) +{ + switch(cf) { + case GFX_CULL_NONE: + glDisable(GL_CULL_FACE); + break; + case GFX_CULL_FRONT: + glEnable(GL_CULL_FACE); + glCullFace(GL_FRONT); + break; + case GFX_CULL_BACK: + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + break; + } } \ No newline at end of file