X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.cc;h=093b71e6efa83d5babd3a5208d3ef72a064b8802;hb=47982b199010496e34eefb95044275fb231cba18;hp=06efbee2068f26349de3ea4b6d211851b4d15b75;hpb=3bf3536271e4afa8a8a93c75e2ab1256c0bf718a;p=demo diff --git a/src/renderer.cc b/src/renderer.cc index 06efbee..093b71e 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,9 +1,12 @@ #include +#include #include "global.h" +#include "gfxapi.h" #include "camera.h" #include "mesh.h" +#include "meshgen.h" #include "object.h" #include "renderer.h" #include "scene.h" @@ -11,11 +14,20 @@ #include "shader_manager.h" #include "texture.h" +/* skybox */ + +static Mesh *skymesh; /* it will be used by many renderers => no destroy */ +static ShaderProgram *skyprog; +static int viewproj_loc; + Renderer::Renderer() { scene = 0; camera = 0; sprog = 0; + + skytex = 0; + dskytex = 0; } Renderer::~Renderer() @@ -24,11 +36,12 @@ Renderer::~Renderer() bool Renderer::create() { - if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { - return false; + //debug + if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) { + fprintf(stderr, "Failed to load debug shaders.\n"); } - if(!(sprog->link())) { + if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { return false; } @@ -69,6 +82,10 @@ void Renderer::draw() const if(!camera || !scene) return; + if(skytex) { + draw_skybox(); + } + if(!sprog->link()) return; @@ -102,6 +119,59 @@ void Renderer::draw_object(Object *object) const Mat4 mview = object->transform * camera->get_view_matrix(); sprog->set_uniform_matrix(mview_loc, mview); - object->mesh->update_vertex_data(); object->mesh->draw(); + + /* debug + if(nprog) { + int loc = nprog->get_uniform_location("mmviewproj"); + if(loc != -1) { + nprog->set_uniform_matrix(loc, mmviewproj); + } + nprog->use(); + object->mesh->draw_normals(1.0); + }*/ + + // if(m->dtex) + // m->dtex->unbind(); +} + +void Renderer::set_sky_tex(Texture *stex) +{ + if(!skymesh) { + skymesh = gfx_create_mesh(); + gen_geosphere(skymesh, 1, 0); + } + if(!skyprog) { + if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl"))) + return; + if((viewproj_loc = skyprog->get_uniform_location("mviewproj") == -1)) + return; + } + skytex = stex; +} + +void Renderer::set_diffuse_sky_tex(Texture *dstex) +{ + dskytex = dstex; +} + +void Renderer::draw_skybox() const +{ + if(!skymesh || !skytex) + return; + + gfx_zbuffer(false); + gfx_cull_face(GFX_CULL_NONE); + + skytex->bind(); + skyprog->use(); + + Mat4 mviewproj; + mviewproj = camera->get_view_matrix().upper3x3() * mprojection; + skyprog->set_uniform_matrix(viewproj_loc, mviewproj); + + skymesh->draw(); + + gfx_cull_face(GFX_CULL_BACK); + gfx_zbuffer(true); } \ No newline at end of file