X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.cc;h=18c93bb4fa9755854aa28a53dae1520969b7d271;hb=86c912d603be75ac8b2fdb2229f1696e9c0c01d9;hp=260c3cfab5b9aa3e6e72b0702df1651d2231ed75;hpb=77e44c5424bd5e6e7c6a706151fa786a56270e12;p=demo diff --git a/src/renderer.cc b/src/renderer.cc index 260c3cf..18c93bb 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,15 +1,25 @@ #include #include "global.h" +#include "gfxapi.h" #include "camera.h" #include "mesh.h" +#include "meshgen.h" #include "object.h" #include "renderer.h" #include "scene.h" #include "shader.h" #include "shader_manager.h" #include "texture.h" +#include "uniforms.h" + +#undef DRAW_NORMALS + +/* skybox */ + +static Mesh *skymesh; /* it will be used by many renderers => no destroy */ +static ShaderProgram *skyprog; Renderer::Renderer() { @@ -19,59 +29,64 @@ Renderer::Renderer() skytex = 0; dskytex = 0; + + fog_density = 0; + + vbuf = fbuf = svbuf = 0; } Renderer::~Renderer() { + delete vbuf; + delete fbuf; + delete svbuf; } bool Renderer::create() { - if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { + //debug + // if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) { + // fprintf(stderr, "Failed to load debug shaders.\n"); + // } + + vbuf = gfx_create_uniform_buffer(); + if(!vbuf->create(sizeof vu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); return false; } - if(!(sprog->link())) { - return false; - } - - /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ - - if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"diffuse\".\n"); + fbuf = gfx_create_uniform_buffer(); + if(!fbuf->create(sizeof fu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); return false; } - if((spec_loc = sprog->get_uniform_location("specular")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"specular\".\n"); + svbuf = gfx_create_uniform_buffer(); + if(!svbuf->create(sizeof svu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); return false; } - if((shin_loc = sprog->get_uniform_location("shininess")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"shininess\".\n"); - return false; - } - - /* uniform locations for matrices */ - - if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"mmviewproj\".\n"); - return false; - } - - if((mview_loc = sprog->get_uniform_location("mview")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"mview\".\n"); + if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { return false; } return true; } -void Renderer::draw() const +void Renderer::draw() { if(!camera || !scene) return; + if(skytex) { + draw_skybox(); + + if(dskytex) { + dskytex->bind(1); + } + } + if(!sprog->link()) return; @@ -82,39 +97,84 @@ void Renderer::draw() const } } -void Renderer::draw_object(Object *object) const +void Renderer::draw_object(Object *object) { Material *m = object->material; /* setting uniforms for material */ - sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); - sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); - sprog->set_uniformf(shin_loc, m->shininess); + fu.diffuse = Vec4(m->diffuse.x, m->diffuse.y, m->diffuse.z, 1.0); + fu.specular = Vec4(m->specular.x, m->specular.y, m->specular.z, 1.0); + fu.shininess = m->shininess; + fu.fog_density = fog_density; + + fbuf->update(&fu); + fbuf->bind(SHADING_UNIFORMS); /* texture */ if(m->dtex) - m->dtex->bind(); + m->dtex->bind(0); /* setting uniforms for matrices */ - Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; - sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); + vu.mview = object->transform * camera->get_view_matrix(); + vu.mmviewproj = object->transform * camera->get_view_matrix() * mprojection; + vu.mmod = object->transform.upper3x3(); - Mat4 mview = object->transform * camera->get_view_matrix(); - sprog->set_uniform_matrix(mview_loc, mview); + vbuf->update(&vu); + vbuf->bind(MATRIX_UNIFORMS); - object->mesh->update_vertex_data(); object->mesh->draw(); + + // debug +#ifdef DRAW_NORMALS + if(nprog) { + vu.mmviewproj = mmviewproj; + vbuf->update(&vu); + vbuf->bind(MATRIX_UNIFORMS); + + nprog->use(); + object->mesh->draw_normals(1.0); + } +#endif } void Renderer::set_sky_tex(Texture *stex) { + if(!skymesh) { + skymesh = gfx_create_mesh(); + gen_geosphere(skymesh, 1, 0); + } + if(!skyprog) { + if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl"))) + return; + } skytex = stex; } void Renderer::set_diffuse_sky_tex(Texture *dstex) { dskytex = dstex; -} \ No newline at end of file +} + +void Renderer::draw_skybox() +{ + if(!skymesh || !skytex) + return; + + gfx_zbuffer(false); + gfx_cull_face(GFX_CULL_NONE); + + skytex->bind(); + skyprog->use(); + + svu.mviewproj = camera->get_view_matrix().upper3x3() * mprojection; + svbuf->update(&svu); + svbuf->bind(SKY_MATRIX_UNIFORMS); + + skymesh->draw(); + + gfx_cull_face(GFX_CULL_BACK); + gfx_zbuffer(true); +}