X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.cc;h=18c93bb4fa9755854aa28a53dae1520969b7d271;hb=86c912d603be75ac8b2fdb2229f1696e9c0c01d9;hp=e11b9737adc6018af1913a1e9d3cd743532f4e02;hpb=d1a2cf93cf54898bb4ad442da94fc61f2617cf9f;p=demo diff --git a/src/renderer.cc b/src/renderer.cc index e11b973..18c93bb 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,5 +1,4 @@ #include -#include #include "global.h" #include "gfxapi.h" @@ -13,12 +12,14 @@ #include "shader.h" #include "shader_manager.h" #include "texture.h" +#include "uniforms.h" + +#undef DRAW_NORMALS /* skybox */ static Mesh *skymesh; /* it will be used by many renderers => no destroy */ static ShaderProgram *skyprog; -static int viewproj_loc; Renderer::Renderer() { @@ -28,57 +29,62 @@ Renderer::Renderer() skytex = 0; dskytex = 0; + + fog_density = 0; + + vbuf = fbuf = svbuf = 0; } Renderer::~Renderer() { + delete vbuf; + delete fbuf; + delete svbuf; } bool Renderer::create() { - if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { - return false; - } - - /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ - - if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"diffuse\".\n"); - return false; - } - - if((spec_loc = sprog->get_uniform_location("specular")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"specular\".\n"); + //debug + // if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) { + // fprintf(stderr, "Failed to load debug shaders.\n"); + // } + + vbuf = gfx_create_uniform_buffer(); + if(!vbuf->create(sizeof vu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); return false; } - if((shin_loc = sprog->get_uniform_location("shininess")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"shininess\".\n"); + fbuf = gfx_create_uniform_buffer(); + if(!fbuf->create(sizeof fu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); return false; } - /* uniform locations for matrices */ - - if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"mmviewproj\".\n"); + svbuf = gfx_create_uniform_buffer(); + if(!svbuf->create(sizeof svu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); return false; } - if((mview_loc = sprog->get_uniform_location("mview")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"mview\".\n"); + if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { return false; } return true; } -void Renderer::draw() const +void Renderer::draw() { if(!camera || !scene) return; if(skytex) { draw_skybox(); + + if(dskytex) { + dskytex->bind(1); + } } if(!sprog->link()) @@ -91,31 +97,47 @@ void Renderer::draw() const } } -void Renderer::draw_object(Object *object) const +void Renderer::draw_object(Object *object) { Material *m = object->material; /* setting uniforms for material */ - sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); - sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); - sprog->set_uniformf(shin_loc, m->shininess); + fu.diffuse = Vec4(m->diffuse.x, m->diffuse.y, m->diffuse.z, 1.0); + fu.specular = Vec4(m->specular.x, m->specular.y, m->specular.z, 1.0); + fu.shininess = m->shininess; + fu.fog_density = fog_density; + + fbuf->update(&fu); + fbuf->bind(SHADING_UNIFORMS); /* texture */ if(m->dtex) - m->dtex->bind(); + m->dtex->bind(0); /* setting uniforms for matrices */ - Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; - sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); + vu.mview = object->transform * camera->get_view_matrix(); + vu.mmviewproj = object->transform * camera->get_view_matrix() * mprojection; + vu.mmod = object->transform.upper3x3(); - Mat4 mview = object->transform * camera->get_view_matrix(); - sprog->set_uniform_matrix(mview_loc, mview); + vbuf->update(&vu); + vbuf->bind(MATRIX_UNIFORMS); - object->mesh->update_vertex_data(); object->mesh->draw(); + + // debug +#ifdef DRAW_NORMALS + if(nprog) { + vu.mmviewproj = mmviewproj; + vbuf->update(&vu); + vbuf->bind(MATRIX_UNIFORMS); + + nprog->use(); + object->mesh->draw_normals(1.0); + } +#endif } void Renderer::set_sky_tex(Texture *stex) @@ -127,8 +149,6 @@ void Renderer::set_sky_tex(Texture *stex) if(!skyprog) { if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl"))) return; - if((viewproj_loc = skyprog->get_uniform_location("mviewproj") == -1)) - return; } skytex = stex; } @@ -138,7 +158,7 @@ void Renderer::set_diffuse_sky_tex(Texture *dstex) dskytex = dstex; } -void Renderer::draw_skybox() const +void Renderer::draw_skybox() { if(!skymesh || !skytex) return; @@ -149,12 +169,12 @@ void Renderer::draw_skybox() const skytex->bind(); skyprog->use(); - Mat4 mviewproj; - mviewproj = camera->get_view_matrix().upper3x3() * mprojection; - skyprog->set_uniform_matrix(viewproj_loc, mviewproj); + svu.mviewproj = camera->get_view_matrix().upper3x3() * mprojection; + svbuf->update(&svu); + svbuf->bind(SKY_MATRIX_UNIFORMS); skymesh->draw(); gfx_cull_face(GFX_CULL_BACK); gfx_zbuffer(true); -} \ No newline at end of file +}