X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.cc;h=5d57a36ff5efe58c7081aa5b5311c94483549569;hb=dbce2a319517c09fcf1a9be60ae46a0ff20c423e;hp=0251cb6cf2f7cf353d9663e4ae28e6f04900b5d0;hpb=3082e3c645d1933610b261e6c93c040f32093637;p=demo diff --git a/src/renderer.cc b/src/renderer.cc index 0251cb6..5d57a36 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,28 +1,73 @@ #include #include "global.h" +#include "gfxapi.h" #include "camera.h" #include "mesh.h" +#include "meshgen.h" #include "object.h" #include "renderer.h" #include "scene.h" #include "shader.h" #include "shader_manager.h" +#include "texture.h" +#include "uniforms.h" + +#undef DRAW_NORMALS + +/* skybox */ + +static Mesh *skymesh; /* it will be used by many renderers => no destroy */ +static ShaderProgram *skyprog; Renderer::Renderer() { scene = 0; camera = 0; sprog = 0; + + skytex = 0; + dskytex = 0; + + fog_density = 0; + + vbuf = fbuf = svbuf = 0; } Renderer::~Renderer() { + delete vbuf; + delete fbuf; + delete svbuf; } bool Renderer::create() -{ +{ + //debug + // if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) { + // fprin + // tf(stderr, "Failed to load debug shaders.\n"); + // } + + vbuf = gfx_create_uniform_buffer(); + if(!vbuf->create(sizeof vu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); + return false; + } + + fbuf = gfx_create_uniform_buffer(); + if(!fbuf->create(sizeof fu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); + return false; + } + + svbuf = gfx_create_uniform_buffer(); + if(!svbuf->create(sizeof svu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); + return false; + } + if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { return false; } @@ -30,51 +75,107 @@ bool Renderer::create() return true; } -void Renderer::draw() const +void Renderer::draw() { if(!camera || !scene) return; - int mview_loc; - if((mview_loc = sprog->get_uniform_location("mview")) != -1) { - sprog->set_uniform_matrix(mview_loc, camera->get_view_matrix()); - } + if(skytex) { + draw_skybox(); - int mproj_loc; - if((mproj_loc = sprog->get_uniform_location("mproj")) != -1) { - sprog->set_uniform_matrix(mproj_loc, mprojection); + if(dskytex) { + dskytex->bind(1); + } } - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - camera->set_orbit_params(phi, theta, dist); + if(!sprog->link()) + return; + + sprog->use(); for(size_t i=0; iobjects.size(); i++) { draw_object(scene->objects[i]); } } -void Renderer::draw_object(Object *object) const +void Renderer::draw_object(Object *object) { Material *m = object->material; - /* diffuse */ - int diff_loc; - if((diff_loc = sprog->get_uniform_location("diffuse")) != -1) { - sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z); + + /* setting uniforms for material */ + + fu.diffuse = Vec4(m->diffuse.x, m->diffuse.y, m->diffuse.z, 1.0); + fu.specular = Vec4(m->specular.x, m->specular.y, m->specular.z, 1.0); + fu.shininess = m->shininess; + fu.fog_density = fog_density; + + fbuf->update(&fu); + fbuf->bind(SHADING_UNIFORMS); + + /* texture */ + + if(m->dtex) + m->dtex->bind(0); + + /* setting uniforms for matrices */ + + vu.mview = object->transform * camera->get_view_matrix(); + vu.mmviewproj = object->transform * camera->get_view_matrix() * mprojection; + vu.mmod = object->transform.upper3x3(); + + vbuf->update(&vu); + vbuf->bind(MATRIX_UNIFORMS); + + object->mesh->draw(); + + // debug +#ifdef DRAW_NORMALS + if(nprog) { + vu.mmviewproj = mmviewproj; + vbuf->update(&vu); + vbuf->bind(MATRIX_UNIFORMS); + + nprog->use(); + object->mesh->draw_normals(1.0); } - /* specular */ - int spec_loc; - if((spec_loc = sprog->get_uniform_location("specular")) != -1) { - sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z); +#endif +} + +void Renderer::set_sky_tex(Texture *stex) +{ + if(!skymesh) { + skymesh = gfx_create_mesh(); + gen_geosphere(skymesh, 1, 0); } - /* specular exponent */ - int shin_loc; - if((shin_loc = sprog->get_uniform_location("shininess")) != -1) { - sprog->set_uniformf(shin_loc, m->shininess); + if(!skyprog) { + if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl"))) + return; } + skytex = stex; +} + +void Renderer::set_diffuse_sky_tex(Texture *dstex) +{ + dskytex = dstex; +} - if (!sprog->link()) +void Renderer::draw_skybox() +{ + if(!skymesh || !skytex) return; - sprog->use(); - object->mesh->draw(); -} \ No newline at end of file + gfx_zbuffer(false); + gfx_cull_face(GFX_CULL_NONE); + + skytex->bind(); + skyprog->use(); + + svu.mviewproj = camera->get_view_matrix().upper3x3() * mprojection; + svbuf->update(&svu); + svbuf->bind(SKY_MATRIX_UNIFORMS); + + skymesh->draw(); + + gfx_cull_face(GFX_CULL_BACK); + gfx_zbuffer(true); +}