X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.cc;h=b20ef19c6397e27384a013a495c251774226cb9e;hb=73b9db25a6deff93da45f3c45290ca8a56fefed3;hp=816e924cbb7109bb041bede3bba5a192981cd617;hpb=fd601d4218b63fdf92c5e4dfa32eac8adbda82fa;p=demo diff --git a/src/renderer.cc b/src/renderer.cc index 816e924..b20ef19 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -14,6 +14,8 @@ #include "shader_manager.h" #include "texture.h" +#undef DRAW_NORMALS + /* skybox */ static Mesh *skymesh; /* it will be used by many renderers => no destroy */ @@ -28,6 +30,8 @@ Renderer::Renderer() skytex = 0; dskytex = 0; + + fog_density = 0; } Renderer::~Renderer() @@ -50,11 +54,24 @@ bool Renderer::create() diff_loc = sprog->get_uniform_location("diffuse"); spec_loc = sprog->get_uniform_location("specular"); shin_loc = sprog->get_uniform_location("shininess"); + fog_loc = sprog->get_uniform_location("fog_density"); /* uniform locations for matrices */ mmviewproj_loc = sprog->get_uniform_location("mmviewproj"); mview_loc = sprog->get_uniform_location("mview"); + mmod_loc = sprog->get_uniform_location("mmod"); + + /* skybox, irradiance map uniforms */ + + stex_loc = sprog->get_uniform_location("stex"); + dstex_loc = sprog->get_uniform_location("dstex"); + + if(stex_loc != -1) + sprog->set_uniformi(stex_loc, 0); + + if(dstex_loc != -1) + sprog->set_uniformi(dstex_loc, 1); return true; } @@ -66,6 +83,10 @@ void Renderer::draw() const if(skytex) { draw_skybox(); + + if(dskytex) { + dskytex->bind(1); + } } if(!sprog->link()) @@ -93,10 +114,13 @@ void Renderer::draw_object(Object *object) const if(shin_loc != -1) sprog->set_uniformf(shin_loc, m->shininess); + if(fog_loc != -1) + sprog->set_uniformf(fog_loc, fog_density); + /* texture */ if(m->dtex) - m->dtex->bind(); + m->dtex->bind(0); /* setting uniforms for matrices */ @@ -108,9 +132,14 @@ void Renderer::draw_object(Object *object) const if(mview_loc != -1) sprog->set_uniform_matrix(mview_loc, mview); + Mat4 mmod = object->transform.upper3x3(); + if(mmod_loc != -1) + sprog->set_uniform_matrix(mmod_loc, mmod); + object->mesh->draw(); - /* debug + // debug +#ifdef DRAW_NORMALS if(nprog) { int loc = nprog->get_uniform_location("mmviewproj"); if(loc != -1) { @@ -119,10 +148,7 @@ void Renderer::draw_object(Object *object) const nprog->use(); object->mesh->draw_normals(1.0); } - */ - - // if(m->dtex) - // m->dtex->unbind(); +#endif } void Renderer::set_sky_tex(Texture *stex)