X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.cc;h=b20ef19c6397e27384a013a495c251774226cb9e;hb=73b9db25a6deff93da45f3c45290ca8a56fefed3;hp=e11b9737adc6018af1913a1e9d3cd743532f4e02;hpb=d1a2cf93cf54898bb4ad442da94fc61f2617cf9f;p=demo diff --git a/src/renderer.cc b/src/renderer.cc index e11b973..b20ef19 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -14,6 +14,8 @@ #include "shader_manager.h" #include "texture.h" +#undef DRAW_NORMALS + /* skybox */ static Mesh *skymesh; /* it will be used by many renderers => no destroy */ @@ -28,6 +30,8 @@ Renderer::Renderer() skytex = 0; dskytex = 0; + + fog_density = 0; } Renderer::~Renderer() @@ -36,38 +40,38 @@ Renderer::~Renderer() bool Renderer::create() { + //debug + if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) { + fprintf(stderr, "Failed to load debug shaders.\n"); + } + if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { return false; } /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ - if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"diffuse\".\n"); - return false; - } + diff_loc = sprog->get_uniform_location("diffuse"); + spec_loc = sprog->get_uniform_location("specular"); + shin_loc = sprog->get_uniform_location("shininess"); + fog_loc = sprog->get_uniform_location("fog_density"); - if((spec_loc = sprog->get_uniform_location("specular")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"specular\".\n"); - return false; - } + /* uniform locations for matrices */ - if((shin_loc = sprog->get_uniform_location("shininess")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"shininess\".\n"); - return false; - } + mmviewproj_loc = sprog->get_uniform_location("mmviewproj"); + mview_loc = sprog->get_uniform_location("mview"); + mmod_loc = sprog->get_uniform_location("mmod"); - /* uniform locations for matrices */ + /* skybox, irradiance map uniforms */ - if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"mmviewproj\".\n"); - return false; - } + stex_loc = sprog->get_uniform_location("stex"); + dstex_loc = sprog->get_uniform_location("dstex"); - if((mview_loc = sprog->get_uniform_location("mview")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"mview\".\n"); - return false; - } + if(stex_loc != -1) + sprog->set_uniformi(stex_loc, 0); + + if(dstex_loc != -1) + sprog->set_uniformi(dstex_loc, 1); return true; } @@ -79,6 +83,10 @@ void Renderer::draw() const if(skytex) { draw_skybox(); + + if(dskytex) { + dskytex->bind(1); + } } if(!sprog->link()) @@ -97,25 +105,50 @@ void Renderer::draw_object(Object *object) const /* setting uniforms for material */ - sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); - sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); - sprog->set_uniformf(shin_loc, m->shininess); + if(diff_loc != -1) + sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); + + if(spec_loc != -1) + sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); + + if(shin_loc != -1) + sprog->set_uniformf(shin_loc, m->shininess); + + if(fog_loc != -1) + sprog->set_uniformf(fog_loc, fog_density); /* texture */ if(m->dtex) - m->dtex->bind(); + m->dtex->bind(0); /* setting uniforms for matrices */ Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; - sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); + if(mmviewproj_loc != -1) + sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); Mat4 mview = object->transform * camera->get_view_matrix(); - sprog->set_uniform_matrix(mview_loc, mview); + if(mview_loc != -1) + sprog->set_uniform_matrix(mview_loc, mview); + + Mat4 mmod = object->transform.upper3x3(); + if(mmod_loc != -1) + sprog->set_uniform_matrix(mmod_loc, mmod); - object->mesh->update_vertex_data(); object->mesh->draw(); + + // debug +#ifdef DRAW_NORMALS + if(nprog) { + int loc = nprog->get_uniform_location("mmviewproj"); + if(loc != -1) { + nprog->set_uniform_matrix(loc, mmviewproj); + } + nprog->use(); + object->mesh->draw_normals(1.0); + } +#endif } void Renderer::set_sky_tex(Texture *stex)