X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.cc;h=e11b9737adc6018af1913a1e9d3cd743532f4e02;hb=d1a2cf93cf54898bb4ad442da94fc61f2617cf9f;hp=260c3cfab5b9aa3e6e72b0702df1651d2231ed75;hpb=77e44c5424bd5e6e7c6a706151fa786a56270e12;p=demo diff --git a/src/renderer.cc b/src/renderer.cc index 260c3cf..e11b973 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,9 +1,12 @@ #include +#include #include "global.h" +#include "gfxapi.h" #include "camera.h" #include "mesh.h" +#include "meshgen.h" #include "object.h" #include "renderer.h" #include "scene.h" @@ -11,6 +14,12 @@ #include "shader_manager.h" #include "texture.h" +/* skybox */ + +static Mesh *skymesh; /* it will be used by many renderers => no destroy */ +static ShaderProgram *skyprog; +static int viewproj_loc; + Renderer::Renderer() { scene = 0; @@ -31,10 +40,6 @@ bool Renderer::create() return false; } - if(!(sprog->link())) { - return false; - } - /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) { @@ -72,6 +77,10 @@ void Renderer::draw() const if(!camera || !scene) return; + if(skytex) { + draw_skybox(); + } + if(!sprog->link()) return; @@ -111,10 +120,41 @@ void Renderer::draw_object(Object *object) const void Renderer::set_sky_tex(Texture *stex) { + if(!skymesh) { + skymesh = gfx_create_mesh(); + gen_geosphere(skymesh, 1, 0); + } + if(!skyprog) { + if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl"))) + return; + if((viewproj_loc = skyprog->get_uniform_location("mviewproj") == -1)) + return; + } skytex = stex; } void Renderer::set_diffuse_sky_tex(Texture *dstex) { dskytex = dstex; +} + +void Renderer::draw_skybox() const +{ + if(!skymesh || !skytex) + return; + + gfx_zbuffer(false); + gfx_cull_face(GFX_CULL_NONE); + + skytex->bind(); + skyprog->use(); + + Mat4 mviewproj; + mviewproj = camera->get_view_matrix().upper3x3() * mprojection; + skyprog->set_uniform_matrix(viewproj_loc, mviewproj); + + skymesh->draw(); + + gfx_cull_face(GFX_CULL_BACK); + gfx_zbuffer(true); } \ No newline at end of file