X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.cc;h=e11b9737adc6018af1913a1e9d3cd743532f4e02;hb=d1a2cf93cf54898bb4ad442da94fc61f2617cf9f;hp=8d2c70c58916639fc44ba347ade9718cae691194;hpb=df336012c33f2993bdb80177a1f874ef81e7505f;p=demo diff --git a/src/renderer.cc b/src/renderer.cc index 8d2c70c..e11b973 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,9 +1,12 @@ #include +#include #include "global.h" +#include "gfxapi.h" #include "camera.h" #include "mesh.h" +#include "meshgen.h" #include "object.h" #include "renderer.h" #include "scene.h" @@ -11,11 +14,20 @@ #include "shader_manager.h" #include "texture.h" +/* skybox */ + +static Mesh *skymesh; /* it will be used by many renderers => no destroy */ +static ShaderProgram *skyprog; +static int viewproj_loc; + Renderer::Renderer() { scene = 0; camera = 0; sprog = 0; + + skytex = 0; + dskytex = 0; } Renderer::~Renderer() @@ -28,10 +40,6 @@ bool Renderer::create() return false; } - if(!(sprog->link())) { - return false; - } - /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) { @@ -69,8 +77,9 @@ void Renderer::draw() const if(!camera || !scene) return; - glClearColor(0.5, 0.5, 0.5, 1); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + if(skytex) { + draw_skybox(); + } if(!sprog->link()) return; @@ -107,4 +116,45 @@ void Renderer::draw_object(Object *object) const object->mesh->update_vertex_data(); object->mesh->draw(); +} + +void Renderer::set_sky_tex(Texture *stex) +{ + if(!skymesh) { + skymesh = gfx_create_mesh(); + gen_geosphere(skymesh, 1, 0); + } + if(!skyprog) { + if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl"))) + return; + if((viewproj_loc = skyprog->get_uniform_location("mviewproj") == -1)) + return; + } + skytex = stex; +} + +void Renderer::set_diffuse_sky_tex(Texture *dstex) +{ + dskytex = dstex; +} + +void Renderer::draw_skybox() const +{ + if(!skymesh || !skytex) + return; + + gfx_zbuffer(false); + gfx_cull_face(GFX_CULL_NONE); + + skytex->bind(); + skyprog->use(); + + Mat4 mviewproj; + mviewproj = camera->get_view_matrix().upper3x3() * mprojection; + skyprog->set_uniform_matrix(viewproj_loc, mviewproj); + + skymesh->draw(); + + gfx_cull_face(GFX_CULL_BACK); + gfx_zbuffer(true); } \ No newline at end of file