X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.cc;h=e11b9737adc6018af1913a1e9d3cd743532f4e02;hb=d1a2cf93cf54898bb4ad442da94fc61f2617cf9f;hp=f30c1ef52e695864f098ad35b039836864b7def3;hpb=63d7f3b0e70ab5e3d530c579b1881967c96b0b92;p=demo diff --git a/src/renderer.cc b/src/renderer.cc index f30c1ef..e11b973 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,9 +1,12 @@ #include +#include #include "global.h" +#include "gfxapi.h" #include "camera.h" #include "mesh.h" +#include "meshgen.h" #include "object.h" #include "renderer.h" #include "scene.h" @@ -11,11 +14,20 @@ #include "shader_manager.h" #include "texture.h" +/* skybox */ + +static Mesh *skymesh; /* it will be used by many renderers => no destroy */ +static ShaderProgram *skyprog; +static int viewproj_loc; + Renderer::Renderer() { scene = 0; camera = 0; sprog = 0; + + skytex = 0; + dskytex = 0; } Renderer::~Renderer() @@ -28,6 +40,35 @@ bool Renderer::create() return false; } + /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ + + if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) { + fprintf(stderr, "Invalid uniform location: can't find \"diffuse\".\n"); + return false; + } + + if((spec_loc = sprog->get_uniform_location("specular")) == -1) { + fprintf(stderr, "Invalid uniform location: can't find \"specular\".\n"); + return false; + } + + if((shin_loc = sprog->get_uniform_location("shininess")) == -1) { + fprintf(stderr, "Invalid uniform location: can't find \"shininess\".\n"); + return false; + } + + /* uniform locations for matrices */ + + if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) == -1) { + fprintf(stderr, "Invalid uniform location: can't find \"mmviewproj\".\n"); + return false; + } + + if((mview_loc = sprog->get_uniform_location("mview")) == -1) { + fprintf(stderr, "Invalid uniform location: can't find \"mview\".\n"); + return false; + } + return true; } @@ -36,8 +77,9 @@ void Renderer::draw() const if(!camera || !scene) return; - glClearColor(0.5, 0.5, 0.5, 1); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + if(skytex) { + draw_skybox(); + } if(!sprog->link()) return; @@ -52,44 +94,67 @@ void Renderer::draw() const void Renderer::draw_object(Object *object) const { Material *m = object->material; - /* diffuse */ - int diff_loc; - if((diff_loc = sprog->get_uniform_location("diffuse")) != -1) { - sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); - } - /* specular */ - int spec_loc; - if((spec_loc = sprog->get_uniform_location("specular")) != -1) { - sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); - } - /* specular exponent */ - int shin_loc; - if((shin_loc = sprog->get_uniform_location("shininess")) != -1) { - sprog->set_uniformf(shin_loc, m->shininess); - } + + /* setting uniforms for material */ + + sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); + sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); + sprog->set_uniformf(shin_loc, m->shininess); + /* texture */ - if (m->dtex) + + if(m->dtex) m->dtex->bind(); - // Mat4 mmviewproj = mprojection * camera->get_view_matrix() * object->transform; + /* setting uniforms for matrices */ + Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; - // printf("\nmatrices:\n"); - // mprojection.print(); - // camera->get_view_matrix().print(); - // object->transform.print(); - // mmodelview.print(); - - int mmviewproj_loc; - if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) != -1) { - sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); - } + sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); - Mat4 mview = camera->get_view_matrix(); //* object->transform; - int mview_loc; - if((mview_loc = sprog->get_uniform_location("mview")) != -1) { - sprog->set_uniform_matrix(mview_loc, mview); - } + Mat4 mview = object->transform * camera->get_view_matrix(); + sprog->set_uniform_matrix(mview_loc, mview); object->mesh->update_vertex_data(); object->mesh->draw(); +} + +void Renderer::set_sky_tex(Texture *stex) +{ + if(!skymesh) { + skymesh = gfx_create_mesh(); + gen_geosphere(skymesh, 1, 0); + } + if(!skyprog) { + if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl"))) + return; + if((viewproj_loc = skyprog->get_uniform_location("mviewproj") == -1)) + return; + } + skytex = stex; +} + +void Renderer::set_diffuse_sky_tex(Texture *dstex) +{ + dskytex = dstex; +} + +void Renderer::draw_skybox() const +{ + if(!skymesh || !skytex) + return; + + gfx_zbuffer(false); + gfx_cull_face(GFX_CULL_NONE); + + skytex->bind(); + skyprog->use(); + + Mat4 mviewproj; + mviewproj = camera->get_view_matrix().upper3x3() * mprojection; + skyprog->set_uniform_matrix(viewproj_loc, mviewproj); + + skymesh->draw(); + + gfx_cull_face(GFX_CULL_BACK); + gfx_zbuffer(true); } \ No newline at end of file