X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.cc;h=fd18d55587956ffc8863358e52fcb0a4c802ce79;hb=72995482b98ff2a014ddd737131a0935ead89977;hp=260c3cfab5b9aa3e6e72b0702df1651d2231ed75;hpb=77e44c5424bd5e6e7c6a706151fa786a56270e12;p=demo diff --git a/src/renderer.cc b/src/renderer.cc index 260c3cf..fd18d55 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,9 +1,12 @@ #include +#include #include "global.h" +#include "gfxapi.h" #include "camera.h" #include "mesh.h" +#include "meshgen.h" #include "object.h" #include "renderer.h" #include "scene.h" @@ -11,6 +14,14 @@ #include "shader_manager.h" #include "texture.h" +#undef DRAW_NORMALS + +/* skybox */ + +static Mesh *skymesh; /* it will be used by many renderers => no destroy */ +static ShaderProgram *skyprog; +static int viewproj_loc; + Renderer::Renderer() { scene = 0; @@ -19,6 +30,8 @@ Renderer::Renderer() skytex = 0; dskytex = 0; + + fog_density = 0; } Renderer::~Renderer() @@ -27,42 +40,38 @@ Renderer::~Renderer() bool Renderer::create() { - if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { - return false; - } + //debug + // if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) { + // fprintf(stderr, "Failed to load debug shaders.\n"); + // } - if(!(sprog->link())) { + if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { return false; } /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ - if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"diffuse\".\n"); - return false; - } + diff_loc = sprog->get_uniform_location("diffuse"); + spec_loc = sprog->get_uniform_location("specular"); + shin_loc = sprog->get_uniform_location("shininess"); + fog_loc = sprog->get_uniform_location("fog_density"); - if((spec_loc = sprog->get_uniform_location("specular")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"specular\".\n"); - return false; - } + /* uniform locations for matrices */ - if((shin_loc = sprog->get_uniform_location("shininess")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"shininess\".\n"); - return false; - } + mmviewproj_loc = sprog->get_uniform_location("mmviewproj"); + mview_loc = sprog->get_uniform_location("mview"); + mmod_loc = sprog->get_uniform_location("mmod"); - /* uniform locations for matrices */ + /* skybox, irradiance map uniforms */ - if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"mmviewproj\".\n"); - return false; - } + stex_loc = sprog->get_uniform_location("stex"); + dstex_loc = sprog->get_uniform_location("dstex"); - if((mview_loc = sprog->get_uniform_location("mview")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"mview\".\n"); - return false; - } + if(stex_loc != -1) + sprog->set_uniformi(stex_loc, 0); + + if(dstex_loc != -1) + sprog->set_uniformi(dstex_loc, 1); return true; } @@ -72,6 +81,14 @@ void Renderer::draw() const if(!camera || !scene) return; + if(skytex) { + draw_skybox(); + + if(dskytex) { + dskytex->bind(1); + } + } + if(!sprog->link()) return; @@ -88,33 +105,89 @@ void Renderer::draw_object(Object *object) const /* setting uniforms for material */ - sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); - sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); - sprog->set_uniformf(shin_loc, m->shininess); + if(diff_loc != -1) + sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); + + if(spec_loc != -1) + sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); + + if(shin_loc != -1) + sprog->set_uniformf(shin_loc, m->shininess); + + if(fog_loc != -1) + sprog->set_uniformf(fog_loc, fog_density); /* texture */ if(m->dtex) - m->dtex->bind(); + m->dtex->bind(0); /* setting uniforms for matrices */ Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; - sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); + if(mmviewproj_loc != -1) + sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); Mat4 mview = object->transform * camera->get_view_matrix(); - sprog->set_uniform_matrix(mview_loc, mview); + if(mview_loc != -1) + sprog->set_uniform_matrix(mview_loc, mview); + + Mat4 mmod = object->transform.upper3x3(); + if(mmod_loc != -1) + sprog->set_uniform_matrix(mmod_loc, mmod); - object->mesh->update_vertex_data(); object->mesh->draw(); + + // debug +#ifdef DRAW_NORMALS + if(nprog) { + int loc = nprog->get_uniform_location("mmviewproj"); + if(loc != -1) { + nprog->set_uniform_matrix(loc, mmviewproj); + } + nprog->use(); + object->mesh->draw_normals(1.0); + } +#endif } void Renderer::set_sky_tex(Texture *stex) { + if(!skymesh) { + skymesh = gfx_create_mesh(); + gen_geosphere(skymesh, 1, 0); + } + if(!skyprog) { + if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl"))) + return; + if((viewproj_loc = skyprog->get_uniform_location("mviewproj") == -1)) + return; + } skytex = stex; } void Renderer::set_diffuse_sky_tex(Texture *dstex) { dskytex = dstex; +} + +void Renderer::draw_skybox() const +{ + if(!skymesh || !skytex) + return; + + gfx_zbuffer(false); + gfx_cull_face(GFX_CULL_NONE); + + skytex->bind(); + skyprog->use(); + + Mat4 mviewproj; + mviewproj = camera->get_view_matrix().upper3x3() * mprojection; + skyprog->set_uniform_matrix(viewproj_loc, mviewproj); + + skymesh->draw(); + + gfx_cull_face(GFX_CULL_BACK); + gfx_zbuffer(true); } \ No newline at end of file