X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.cc;h=fd18d55587956ffc8863358e52fcb0a4c802ce79;hb=72995482b98ff2a014ddd737131a0935ead89977;hp=353d0db39543cc7a737418aae0011336489edeb4;hpb=fcd6773bc770425ede4b47a84eef7cc78342542c;p=demo diff --git a/src/renderer.cc b/src/renderer.cc index 353d0db..fd18d55 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,17 +1,37 @@ +#include +#include + #include "global.h" +#include "gfxapi.h" #include "camera.h" +#include "mesh.h" +#include "meshgen.h" #include "object.h" #include "renderer.h" #include "scene.h" #include "shader.h" #include "shader_manager.h" +#include "texture.h" + +#undef DRAW_NORMALS + +/* skybox */ + +static Mesh *skymesh; /* it will be used by many renderers => no destroy */ +static ShaderProgram *skyprog; +static int viewproj_loc; Renderer::Renderer() { scene = 0; camera = 0; sprog = 0; + + skytex = 0; + dskytex = 0; + + fog_density = 0; } Renderer::~Renderer() @@ -19,10 +39,40 @@ Renderer::~Renderer() } bool Renderer::create() -{ +{ + //debug + // if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) { + // fprintf(stderr, "Failed to load debug shaders.\n"); + // } + if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { return false; } + + /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ + + diff_loc = sprog->get_uniform_location("diffuse"); + spec_loc = sprog->get_uniform_location("specular"); + shin_loc = sprog->get_uniform_location("shininess"); + fog_loc = sprog->get_uniform_location("fog_density"); + + /* uniform locations for matrices */ + + mmviewproj_loc = sprog->get_uniform_location("mmviewproj"); + mview_loc = sprog->get_uniform_location("mview"); + mmod_loc = sprog->get_uniform_location("mmod"); + + /* skybox, irradiance map uniforms */ + + stex_loc = sprog->get_uniform_location("stex"); + dstex_loc = sprog->get_uniform_location("dstex"); + + if(stex_loc != -1) + sprog->set_uniformi(stex_loc, 0); + + if(dstex_loc != -1) + sprog->set_uniformi(dstex_loc, 1); + return true; } @@ -31,9 +81,113 @@ void Renderer::draw() const if(!camera || !scene) return; - // sprog->set_uniform_matrix(mview_loc, camera->get_view_matrix()); + if(skytex) { + draw_skybox(); + + if(dskytex) { + dskytex->bind(1); + } + } + + if(!sprog->link()) + return; + + sprog->use(); + + for(size_t i=0; iobjects.size(); i++) { + draw_object(scene->objects[i]); + } } void Renderer::draw_object(Object *object) const { + Material *m = object->material; + + /* setting uniforms for material */ + + if(diff_loc != -1) + sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); + + if(spec_loc != -1) + sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); + + if(shin_loc != -1) + sprog->set_uniformf(shin_loc, m->shininess); + + if(fog_loc != -1) + sprog->set_uniformf(fog_loc, fog_density); + + /* texture */ + + if(m->dtex) + m->dtex->bind(0); + + /* setting uniforms for matrices */ + + Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; + if(mmviewproj_loc != -1) + sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); + + Mat4 mview = object->transform * camera->get_view_matrix(); + if(mview_loc != -1) + sprog->set_uniform_matrix(mview_loc, mview); + + Mat4 mmod = object->transform.upper3x3(); + if(mmod_loc != -1) + sprog->set_uniform_matrix(mmod_loc, mmod); + + object->mesh->draw(); + + // debug +#ifdef DRAW_NORMALS + if(nprog) { + int loc = nprog->get_uniform_location("mmviewproj"); + if(loc != -1) { + nprog->set_uniform_matrix(loc, mmviewproj); + } + nprog->use(); + object->mesh->draw_normals(1.0); + } +#endif +} + +void Renderer::set_sky_tex(Texture *stex) +{ + if(!skymesh) { + skymesh = gfx_create_mesh(); + gen_geosphere(skymesh, 1, 0); + } + if(!skyprog) { + if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl"))) + return; + if((viewproj_loc = skyprog->get_uniform_location("mviewproj") == -1)) + return; + } + skytex = stex; +} + +void Renderer::set_diffuse_sky_tex(Texture *dstex) +{ + dskytex = dstex; +} + +void Renderer::draw_skybox() const +{ + if(!skymesh || !skytex) + return; + + gfx_zbuffer(false); + gfx_cull_face(GFX_CULL_NONE); + + skytex->bind(); + skyprog->use(); + + Mat4 mviewproj; + mviewproj = camera->get_view_matrix().upper3x3() * mprojection; + skyprog->set_uniform_matrix(viewproj_loc, mviewproj); + + skymesh->draw(); + + gfx_cull_face(GFX_CULL_BACK); + gfx_zbuffer(true); } \ No newline at end of file