X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.h;h=2c727214a1ec2bce8cf09a7971eeb423a5cdd447;hb=86c912d603be75ac8b2fdb2229f1696e9c0c01d9;hp=6ea7c02252837bd7fe2a36f1b02f81cfb954d8fa;hpb=0da7a98f74d00bfa6cf0d47fd7cf0f687eeba5f6;p=demo diff --git a/src/renderer.h b/src/renderer.h index 6ea7c02..2c72721 100644 --- a/src/renderer.h +++ b/src/renderer.h @@ -1,37 +1,75 @@ #ifndef RENDERER_H_ #define RENDERER_H_ -/* - this might change: - atm we are going to have 1 renderer per scene and 1 shader program - for the scene - */ -class Camera; +#include + +class OrbitCamera; +class Object; class Scene; class ShaderProgram; -class Object; +class Texture; +class UniformBuffer; + +enum { + MATRIX_UNIFORMS = 0, + SHADING_UNIFORMS = 1, + SKY_MATRIX_UNIFORMS = 2, + MORPHING_MATRIX_UNIFORMS = 3, + MORPHING_SHADING_UNIFORMS = 4, +}; + +struct BaseMatrixUniforms { + Mat4 mview; + Mat4 mmviewproj; + Mat4 mmod; +}; + +struct BaseShadingUniforms { + Vec4 diffuse; + Vec4 specular; + float shininess; + float fog_density; +}; + +struct SkyMatrixUniforms { + Mat4 mviewproj; +}; class Renderer { protected: + BaseMatrixUniforms vu; + UniformBuffer *vbuf; + + BaseShadingUniforms fu; + UniformBuffer *fbuf; + + SkyMatrixUniforms svu; + UniformBuffer *svbuf; + ShaderProgram *sprog; - virtual void draw_object(Object *object) const = 0; + + /* debug shader to draw normals */ + ShaderProgram *nprog; + + Texture *skytex, *dskytex; + + virtual void draw_object(Object *object); + virtual void draw_skybox(); public: + float fog_density; + Scene *scene; - Camera *camera; + OrbitCamera *camera; Renderer(); - Renderer(ShaderProgram *sprog, Scene *scene, Camera *camera); virtual ~Renderer(); - /* for the moment each Renderer creates and destroys the ShaderProgram - because we are using only a couple of shaders, in the future we might need a shader - manager that stores the shaders and replace these functions with something like: - void set_shader_program(ShaderProgram *sprog) */ - virtual bool init_shaders(const char *vfname, const char *ffname) = 0; - virtual void destroy_shaders() = 0; + virtual bool create(); + virtual void draw(); - virtual void draw() const = 0; + virtual void set_sky_tex(Texture *stex); + virtual void set_diffuse_sky_tex(Texture *dstex); }; -#endif // RENDERER_H_ \ No newline at end of file +#endif // RENDERER_H_