X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.h;h=bfd7622cc22843bacf2f4885f1cbe7868d3e3a12;hb=HEAD;hp=a218dabdb3eb340523395ae1b982734abb55ef31;hpb=d1a2cf93cf54898bb4ad442da94fc61f2617cf9f;p=demo diff --git a/src/renderer.h b/src/renderer.h index a218dab..bfd7622 100644 --- a/src/renderer.h +++ b/src/renderer.h @@ -1,27 +1,64 @@ #ifndef RENDERER_H_ #define RENDERER_H_ +#include + class OrbitCamera; class Object; class Scene; class ShaderProgram; +class Texture; +class UniformBuffer; + +enum { + MATRIX_UNIFORMS = 0, + SHADING_UNIFORMS = 1, + SKY_MATRIX_UNIFORMS = 2, + MORPHING_MATRIX_UNIFORMS = 3, + MORPHING_SHADING_UNIFORMS = 4, +}; + +struct BaseMatrixUniforms { + Mat4 mview; + Mat4 mmviewproj; + Mat4 mmod; +}; + +struct BaseShadingUniforms { + Vec4 diffuse; + Vec4 specular; + float shininess; + float fog_density; +}; + +struct SkyMatrixUniforms { + Mat4 mviewproj; +}; class Renderer { protected: - int diff_loc; - int spec_loc; - int shin_loc; - int mmviewproj_loc; - int mview_loc; + BaseMatrixUniforms default_vs_uniforms; + UniformBuffer *default_vs_ub; + + BaseShadingUniforms default_fs_uniforms; + UniformBuffer *default_fs_ub; + + SkyMatrixUniforms sky_vs_uniforms; + UniformBuffer *sky_vs_ub; ShaderProgram *sprog; + /* debug shader to draw normals */ + ShaderProgram *nprog; + Texture *skytex, *dskytex; - virtual void draw_object(Object *object) const; - virtual void draw_skybox() const; + virtual void draw_object(Object *object); + virtual void draw_skybox(); public: + float fog_density; + Scene *scene; OrbitCamera *camera; @@ -29,10 +66,10 @@ public: virtual ~Renderer(); virtual bool create(); - virtual void draw() const; + virtual void draw(); virtual void set_sky_tex(Texture *stex); virtual void set_diffuse_sky_tex(Texture *dstex); }; -#endif // RENDERER_H_ \ No newline at end of file +#endif // RENDERER_H_