X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.h;h=bfd7622cc22843bacf2f4885f1cbe7868d3e3a12;hb=f6ceb163227d00d7f97df1fc2dfbdd419c56277e;hp=7c32c5091475681fda0fa65c38341a7a9a48dbd1;hpb=1ede01ab671f707338b2cc13517877cccd4a4f7f;p=demo diff --git a/src/renderer.h b/src/renderer.h index 7c32c50..bfd7622 100644 --- a/src/renderer.h +++ b/src/renderer.h @@ -1,34 +1,75 @@ #ifndef RENDERER_H_ #define RENDERER_H_ -/* - this might change: - atm we are going to have 1 renderer per scene and 1 shader program - for the scene - */ +#include - -class Camera; +class OrbitCamera; class Object; class Scene; class ShaderProgram; +class Texture; +class UniformBuffer; + +enum { + MATRIX_UNIFORMS = 0, + SHADING_UNIFORMS = 1, + SKY_MATRIX_UNIFORMS = 2, + MORPHING_MATRIX_UNIFORMS = 3, + MORPHING_SHADING_UNIFORMS = 4, +}; + +struct BaseMatrixUniforms { + Mat4 mview; + Mat4 mmviewproj; + Mat4 mmod; +}; + +struct BaseShadingUniforms { + Vec4 diffuse; + Vec4 specular; + float shininess; + float fog_density; +}; + +struct SkyMatrixUniforms { + Mat4 mviewproj; +}; class Renderer { protected: + BaseMatrixUniforms default_vs_uniforms; + UniformBuffer *default_vs_ub; + + BaseShadingUniforms default_fs_uniforms; + UniformBuffer *default_fs_ub; + + SkyMatrixUniforms sky_vs_uniforms; + UniformBuffer *sky_vs_ub; + ShaderProgram *sprog; - virtual void draw_object(Object *object) const = 0; + + /* debug shader to draw normals */ + ShaderProgram *nprog; + + Texture *skytex, *dskytex; + + virtual void draw_object(Object *object); + virtual void draw_skybox(); public: + float fog_density; + Scene *scene; - Camera *camera; + OrbitCamera *camera; Renderer(); - Renderer(ShaderProgram *sprog, Scene *scene, Camera *camera); virtual ~Renderer(); - virtual void set_program(ShaderProgram *sprog); - virtual bool create() = 0; - virtual void draw() const = 0; + virtual bool create(); + virtual void draw(); + + virtual void set_sky_tex(Texture *stex); + virtual void set_diffuse_sky_tex(Texture *dstex); }; -#endif // RENDERER_H_ \ No newline at end of file +#endif // RENDERER_H_