X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.h;h=e48476728237a60cb27303828365b72264e84a0a;hb=c99060df01719b24ebd793b149d3c2dc5748cad5;hp=776ad9d72896c47ca088396405ec797030e7f030;hpb=369d75c73bf926a6dbcf4d740c8664bbb401602a;p=demo diff --git a/src/renderer.h b/src/renderer.h index 776ad9d..e484767 100644 --- a/src/renderer.h +++ b/src/renderer.h @@ -1,36 +1,45 @@ #ifndef RENDERER_H_ #define RENDERER_H_ -/* - this might change: - atm we are going to have 1 renderer per scene and 1 shader program - for the scene - */ - - -class Camera; +class OrbitCamera; class Object; class Scene; class ShaderProgram; +class Texture; class Renderer { protected: + int diff_loc; + int spec_loc; + int shin_loc; + int mmviewproj_loc; + int mview_loc; + int fog_loc; + ShaderProgram *sprog; - virtual void draw_object(Object *object) const = 0; + + /* debug shader to draw normals */ + ShaderProgram *nprog; + + Texture *skytex, *dskytex; + + virtual void draw_object(Object *object) const; + virtual void draw_skybox() const; public: + float fog_density; + Scene *scene; - Camera *camera; + OrbitCamera *camera; Renderer(); - Renderer(ShaderProgram *sprog, Scene *scene, Camera *camera); virtual ~Renderer(); - virtual bool load_shader_program(const char *vfname, const char *ffname) = 0; - virtual void use_shader_program() = 0; + virtual bool create(); + virtual void draw() const; - virtual bool create() = 0; - virtual void draw() const = 0; + virtual void set_sky_tex(Texture *stex); + virtual void set_diffuse_sky_tex(Texture *dstex); }; #endif // RENDERER_H_ \ No newline at end of file