X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Fshader.h;h=491eea89c6009c0f5c9308a429a084b6a8636975;hb=HEAD;hp=204d0538dab6fa523af925ef1caa84c37a1156e2;hpb=46cc932f7ddb0c81f352bc847973dae6b327ebeb;p=demo diff --git a/src/shader.h b/src/shader.h index 204d053..491eea8 100644 --- a/src/shader.h +++ b/src/shader.h @@ -1,33 +1,52 @@ #ifndef SHADER_H_ #define SHADER_H_ -enum SType { +#include + +#include +#include + +#include + +class Texture; + +enum ShaderType { + SDR_UNKNOWN, SDR_VERTEX, SDR_FRAGMENT }; class Shader { -private: - SType type; +protected: + ShaderType type; + std::string name; + + virtual bool create(char *buf, unsigned int bsz, const char *fname) = 0; public: Shader(); - ~Shader(); + virtual ~Shader() = 0; - virtual bool load(const char *fname, SType type); + virtual bool load(const char *fname, ShaderType type); + virtual void destroy() = 0; + virtual ShaderType get_type(); }; +/* Shader Program */ + class ShaderProgram { -private: +protected: Shader *shaders[2]; public: ShaderProgram(); - virtual ~ShaderProgram() = 0; + virtual ~ShaderProgram(); - void add_shader(Shader *sdr, SType type); - bool link(); - void bind(); + virtual bool create() = 0; + virtual bool link() = 0; + virtual bool use() const = 0; + virtual void destroy() = 0; + virtual void attach_shader(Shader *shader) = 0; }; #endif // SHADER_H_