X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Fterrain.cc;h=bdd787fdd4e3b44eb2181997f79f54488e36d75a;hb=243eb502c5dc70e586a9e81815234069bf623480;hp=e69de29bb2d1d6434b8b29ae775ad8c2e48c5391;hpb=54cc76a89b4221fac1b7f4a58259ca0ce836177d;p=demo diff --git a/src/terrain.cc b/src/terrain.cc index e69de29..bdd787f 100644 --- a/src/terrain.cc +++ b/src/terrain.cc @@ -0,0 +1,85 @@ +#include + +#include "camera.h" +#include "gfxapi.h" +#include "image.h" +#include "mesh.h" +#include "meshgen.h" +#include "object.h" +#include "scene.h" +#include "terrain.h" + +static float calc_height(float u, float v, void *ptr); + +Terrain::Terrain() +{ + vis_scene = 0; +} + +Terrain::~Terrain() +{ +} + +bool Terrain::init() +{ + vis_scene = new Scene; + + return true; +} + +void Terrain::destroy() +{ + delete vis_scene; +} + +bool Terrain::generate(const TerrainParams ¶ms) +{ + tiles.clear(); + + float txsz = params.xsz / params.xtiles; + float tysz = params.ysz / params.ytiles; + + for(int i=0; iupdate_vertex_data(); + tiles.push_back(tile); + +/* + the terrain scene stores objects only + no need to fill the mat, mesh std::vectors +*/ + Object *o = new Object; + o->mesh = tile.mesh; + o->material = &material; + o->transform = Mat4::identity; + + vis_scene->objects.push_back(o); + } + } + return true; +} + +Scene *Terrain::get_visible(const Camera *camera) const +{ + return vis_scene; +} + +static float calc_height(float u, float v, void *ptr) +{ + if(!ptr) { + fprintf(stderr, "Terrain parameters not found.\n"); + return 0; + } + + TerrainParams *tp = (TerrainParams*)ptr; + float sn = gph::fbm(u * tp->noise_freq, v * tp->noise_freq, tp->num_octaves); + /* todo use the image later */ + return sn; +} \ No newline at end of file