X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Fvulkan%2Fmesh-vk.cc;h=540501eb18118a016f564bc010bf2bb0972ae7f9;hb=05d269a194496bcef85da78652b947f5bf1c9bcf;hp=c1901995e266bc8d206d357a80d1040bbdabb95f;hpb=d90ed8aef9e3547eee75ad793c352ee022d35050;p=demo diff --git a/src/vulkan/mesh-vk.cc b/src/vulkan/mesh-vk.cc index c190199..540501e 100644 --- a/src/vulkan/mesh-vk.cc +++ b/src/vulkan/mesh-vk.cc @@ -1,4 +1,5 @@ #include +#include "allocator.h" #include "mesh-vk.h" MeshVK::MeshVK() @@ -47,11 +48,86 @@ bool MeshVK::update_vertex_data() return false; } - /* create vertex buffer */ + /* create the buffers */ - if(!(vk_vertices = vku_create_buffer(vertices.size() * sizeof(Vec3), - VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) { - fprintf(stderr, "Failed to create vertex buffer.\n"); + int vsz = vertices.size() * sizeof(Vec3); + if(!(vk_vertices = vku_create_buffer(vsz, + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) { + fprintf(stderr, "Failed to create the buffer for the vertices.\n"); + return false; + } + + int nsz = normals.size() * sizeof(Vec3); + if(!(vk_normals = vku_create_buffer(nsz, + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) { + vku_destroy_buffer(vk_vertices); + + fprintf(stderr, "Failed to create the buffer for the normals.\n"); + return false; + } + + int tsz = tex_coords.size() * sizeof(Vec2); + if(!(vk_tex_coords = vku_create_buffer(tsz, + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) { + vku_destroy_buffer(vk_vertices); + vku_destroy_buffer(vk_normals); + + fprintf(stderr, + "Failed to create the buffer for the texture coordinates.\n"); + return false; + } + + int isz = indices.size() * 2; + if(!(vk_indices = vku_create_buffer(isz, + VK_BUFFER_USAGE_INDEX_BUFFER_BIT))) { + vku_destroy_buffer(vk_vertices); + vku_destroy_buffer(vk_normals); + vku_destroy_buffer(vk_tex_coords); + + fprintf(stderr, "Failed to create the indices buffer.\n"); + return false; + } + + /* write the buffers */ + + if(!vku_write_memory(vk_vertices->mem_pool, vsz, (void *)vertices.data())) { + fprintf(stderr, "Failed to write the vertices to GPU.\n"); + return false; + } + if(vkBindBufferMemory(vk_device, vk_vertices->buf, vk_vertices->mem_pool, + 0) != VK_SUCCESS) { + fprintf(stderr, "Failed to bind the vertex buffer memory\n"); + return false; + } + + if(!vku_write_memory(vk_normals->mem_pool, nsz, (void *)normals.data())) { + fprintf(stderr, "Failed to write the normals to GPU.\n"); + return false; + } + if(vkBindBufferMemory(vk_device, vk_normals->buf, vk_normals->mem_pool, 0) + != VK_SUCCESS) { + fprintf(stderr, "Failed to bind the normal buffer memory\n"); + return false; + } + + if(!vku_write_memory(vk_tex_coords->mem_pool, tsz, + (void *)tex_coords.data())) { + fprintf(stderr, "Failed to write the texture coordinates to GPU.\n"); + return false; + } + if(vkBindBufferMemory(vk_device, vk_tex_coords->buf, + vk_tex_coords->mem_pool, 0) != VK_SUCCESS) { + fprintf(stderr, "Failed to bind the tex coordinates buffer memory.\n"); + return false; + } + + if(!vku_write_memory(vk_indices->mem_pool, isz, (void *)indices.data())) { + fprintf(stderr, "Failed to write the indices to GPU.\n"); + return false; + } + if(vkBindBufferMemory(vk_device, vk_indices->buf, vk_indices->mem_pool, 0) + != VK_SUCCESS) { + fprintf(stderr, "Failed to bind the index buffer memory.\n"); return false; }