From: Eleni Maria Stea Date: Thu, 15 Mar 2018 01:52:43 +0000 (+0200) Subject: Changed the OpenGL part and the GLSL shaders to use UBO and X-Git-Url: http://git.mutantstargoat.com?a=commitdiff_plain;h=05d269a194496bcef85da78652b947f5bf1c9bcf;hp=05d269a194496bcef85da78652b947f5bf1c9bcf;p=demo Changed the OpenGL part and the GLSL shaders to use UBO and locations inside the shaders. Introduced new abstraction on top of UBO functions so that both OpenGL and Vulkan can use them from the renderer ---