first git commit: scene, object, mesh, texture, shader, material etc
[demo] / src / shader.cc
1 #include <stdio.h>
2 #include "shader.h"
3
4 Shader::Shader() {}
5 Shader::~Shader() {}
6
7 ShaderProgram::ShaderProgram()
8 {
9 }
10
11 ShaderProgram::~ShaderProgram()
12 {
13 }
14
15 void ShaderProgram::set_shader(Shader *sdr, SType type)
16 {
17         shaders[type] = sdr;
18 }