#version 450 #define SKY_MATRIX_UNIFORMS 2 layout(std140, binding = SKY_MATRIX_UNIFORMS) uniform svu { mat4 mviewproj; } s; layout(location = 1) in vec3 attr_pos; layout(location = 2) in vec3 attr_normal; layout(location = 0) out vec3 normal; void main() { gl_Position = s.mviewproj * vec4(attr_pos, 1.0); normal = attr_normal; }