{
unsigned int target = is_cubemap() ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
glBindTexture(target, tex);
+}
+
+void TextureGL::unbind()
+{
+ unsigned int target = is_cubemap() ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
+ glBindTexture(target, 0);
}
\ No newline at end of file