std::string fname = path.empty() ? std::string(name) : path + "/" + std::string(name);
if(!sdr->load(fname.c_str(), type)) {
+ fprintf(stderr, "Failed to load shader: %s.\n", fname.c_str());
delete sdr;
return 0;
}
ShaderProgram *ShaderManager::create_shader_program(const char *vname, const char *fname)
{
+ path = use_vulkan ? "vk_shaders" : "gl_shaders";
+
Shader *vsdr = load_shader(vname, SDR_VERTEX);
if(!vsdr)
return 0;
sprog = new ShaderProgramGL;
}
+ if(!sprog->create()) {
+ return 0;
+ }
+
sprog->attach_shader(vsdr);
sprog->attach_shader(fsdr);
-
+
if(!sprog->link()) {
delete sprog;
return 0;