X-Git-Url: http://git.mutantstargoat.com?p=demo;a=blobdiff_plain;f=gl_shaders%2Fdefault.f.glsl;h=17d4353eb241868cbe85464b0ca02e7e044171e5;hp=490efabef796096809fbbc85c6079aaff90cc149;hb=f1c3197c3e035f4be0e10ff6a8d0cf0339824177;hpb=978140660bed8a4bbe782dc5ca0516a80e1ba233 diff --git a/gl_shaders/default.f.glsl b/gl_shaders/default.f.glsl index 490efab..17d4353 100644 --- a/gl_shaders/default.f.glsl +++ b/gl_shaders/default.f.glsl @@ -11,11 +11,14 @@ varying vec3 normal; varying vec3 ldir; varying vec2 tex_coord; +const float fog_density = 0.005; +const vec4 sky_color = vec4(0.35, 0.5, 0.65, 1.0); + out vec4 color; void main() { - vec3 p = normalize(pos); + vec3 p = normalize(pos); // view space dir vec3 n = normalize(normal); vec3 l = normalize(ldir); @@ -25,7 +28,14 @@ void main() float cdiff = max(dot(l, n), 0.0); float cspec = pow(max(dot(r, vdir), 0.0), shininess); + float dist = -pos.z; + float fog = clamp(exp(-fog_density * dist), 0.0, 1.0); + vec4 texel = texture2D(tex, tex_coord); - color.xyz = diffuse.xyz * cdiff * texel.xyz + specular.xyz * cspec; - color.w = 1.0; + + vec4 object_color; + object_color.xyz = diffuse.xyz * cdiff * texel.xyz + specular.xyz * cspec; + object_color.w = 1.0; + + color = mix(sky_color, object_color, fog); }