X-Git-Url: http://git.mutantstargoat.com?p=demo;a=blobdiff_plain;f=gl_shaders%2Fdefault.v.glsl;h=b550308275342f22ec91130a38e2fc2591de6f1b;hp=76aae8a0e9ead025109266bdcf5ff707171fa531;hb=05d269a194496bcef85da78652b947f5bf1c9bcf;hpb=6cecb8f16f1863496884ca86790375dbb27138ba diff --git a/gl_shaders/default.v.glsl b/gl_shaders/default.v.glsl index 76aae8a..b550308 100644 --- a/gl_shaders/default.v.glsl +++ b/gl_shaders/default.v.glsl @@ -1,15 +1,12 @@ #version 450 -//#extension GL_ARB_separate_shader_objects : enable -uniform mat4 mview; -uniform mat4 mmviewproj; -uniform mat4 mmod; +#define MATRIX_UNIFORMS 0 -varying vec3 pos; -// varying vec3 normal; -// varying vec3 ldir; -varying vec2 tex_coord; -varying vec3 world_normal; +layout(std140, binding = MATRIX_UNIFORMS) uniform vu { + mat4 mview; + uniform mat4 mmviewproj; + uniform mat4 mmod; +} m; const vec3 lpos = vec3(-10.0, 100.0, 10.0); @@ -18,16 +15,17 @@ layout(location = 1) in vec3 attr_pos; layout(location = 2) in vec3 attr_normal; layout(location = 3) in vec2 attr_tex; +/* varyings */ +layout(location = 4) out vec3 pos; +layout(location = 5) out vec2 tex_coord; +layout(location = 6) out vec3 world_normal; + void main() { - gl_Position = mmviewproj * vec4(attr_pos, 1.0); - - pos = (mview * vec4(attr_pos, 1.0)).xyz; - // ldir = (mview * vec4(lpos, 1.0)).xyz; + gl_Position = m.mmviewproj * vec4(attr_pos, 1.0); - // mat3 normal_matrix = mat3(mview); - // normal = normal_matrix * attr_normal; + pos = (m.mview * vec4(attr_pos, 1.0)).xyz; tex_coord = attr_tex; - world_normal = (mmod * vec4(attr_normal, 1.0)).xyz; -} \ No newline at end of file + world_normal = (m.mmod * vec4(attr_normal, 1.0)).xyz; +}