X-Git-Url: http://git.mutantstargoat.com?p=demo;a=blobdiff_plain;f=src%2Fopengl%2Fmesh-gl.cc;h=f0956b4470295a593c9b6feef30ed3d7b3a2f8fd;hp=4707f1168514ff8ae7d8c464428bc1be33468475;hb=243eb502c5dc70e586a9e81815234069bf623480;hpb=197f20b5d4db937029f7b585be23ee7fe5da66dc diff --git a/src/opengl/mesh-gl.cc b/src/opengl/mesh-gl.cc index 4707f11..f0956b4 100644 --- a/src/opengl/mesh-gl.cc +++ b/src/opengl/mesh-gl.cc @@ -15,6 +15,9 @@ MeshGL::MeshGL() num_vertices = 0; num_indices = 0; + + /* draw normals */ + nvao = nvbo = 0; } MeshGL::MeshGL(const MeshGL &mesh) @@ -30,6 +33,9 @@ MeshGL::MeshGL(const MeshGL &mesh) ibo = 0; vao = 0; + /* draw normals */ + nvao = nvbo = 0; + /* * if we set these to the actual * vertices.size() and indices.size() @@ -76,6 +82,36 @@ void MeshGL::draw() const glBindVertexArray(0); } +void MeshGL::draw_normals(float scale) const +{ + if(!nvao) { + glGenVertexArrays(1, &nvao); + glBindVertexArray(nvao); + + glGenBuffers(1, &nvbo); + glBindBuffer(GL_ARRAY_BUFFER, nvbo); + + glBufferData(GL_ARRAY_BUFFER, normals.size() * sizeof(Vec3) * 2, 0, GL_STATIC_DRAW); + Vec3 *data = (Vec3 *)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); + + for (size_t i = 0; i < normals.size(); i++) + { + *data++ = vertices[i]; + *data++ = vertices[i] + normals[i] * scale; + } + glUnmapBuffer(GL_ARRAY_BUFFER); + + glVertexAttribPointer(MESH_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vec3), 0); + glEnableVertexAttribArray(MESH_VERTEX); + glBindBuffer(GL_ARRAY_BUFFER, 0); + } else { + glBindVertexArray(nvao); + } + + glDrawArrays(GL_LINES, 0, normals.size() * 2); + glBindVertexArray(0); +} + void MeshGL::update_vertex_data() { update_vbo(); @@ -164,6 +200,12 @@ void MeshGL::destroy_vbo() if(vbo_tex_coords) glDeleteBuffers(1, &vbo_tex_coords); if(ibo) - if(vao) - glDeleteVertexArrays(1, &vao); + glDeleteBuffers(1, &ibo); + if (vao) + glDeleteVertexArrays(1, &vao); + + if(nvbo) + glDeleteBuffers(1, &nvbo); + if(nvao) + glDeleteVertexArrays(1, &nvao); } \ No newline at end of file