X-Git-Url: http://git.mutantstargoat.com?p=demo;a=blobdiff_plain;f=src%2Fopengl%2Fshader-gl.h;h=8c81afba608a4b913d70ec8857123ee3b514d789;hp=e5e6390335ad4dbc2ab0532051b89dfcedb96453;hb=369d75c73bf926a6dbcf4d740c8664bbb401602a;hpb=0da7a98f74d00bfa6cf0d47fd7cf0f687eeba5f6 diff --git a/src/opengl/shader-gl.h b/src/opengl/shader-gl.h index e5e6390..8c81afb 100644 --- a/src/opengl/shader-gl.h +++ b/src/opengl/shader-gl.h @@ -6,30 +6,49 @@ class ShaderGL : public Shader { protected: /* bsz for vulkan, in opengl buf is 0 terminated */ - unsigned int sdr; virtual bool create(char *buf, unsigned int bsz, const char *fname); public: + unsigned int sdr; + ShaderGL(); virtual ~ShaderGL(); virtual void destroy() override; - virtual void attach(unsigned int prog) override; }; class ShaderProgramGL : public ShaderProgram { protected: unsigned int prog; + bool is_linked; public: ShaderProgramGL(); virtual ~ShaderProgramGL(); - void destroy(); - void delete_shaders(); + virtual void cache_uniforms() override; + virtual void delete_shaders() override; + virtual bool link() override; - virtual bool load(const char *vfname, const char *ffname) override; - virtual void use() override; + virtual bool use() override; + virtual bool create() override; + virtual void destroy() override; + virtual void attach_shader(Shader *shader) override; + + int get_uniform_location(const char *name) const; + int get_attribute_location(const char *name) const; + + virtual void set_uniformi(int location, int value) override; + virtual void set_uniformi(int location, int x, int y) override; + virtual void set_uniformi(int location, int x, int y, int z) override; + virtual void set_uniformi(int location, int x, int y, int z, int w) override; + + virtual void set_uniformf(int location, float value) override; + virtual void set_uniformf(int location, float x, float y) override; + virtual void set_uniformf(int location, float x, float y, float z) override; + virtual void set_uniformf(int location, float x, float y, float z, float w) override; + + virtual void set_uniform_matrix(int location, const Mat4 &mat) override; }; #endif // SHADER_GL_H_ \ No newline at end of file