X-Git-Url: http://git.mutantstargoat.com?p=demo;a=blobdiff_plain;f=src%2Frenderer.cc;h=816e924cbb7109bb041bede3bba5a192981cd617;hp=0251cb6cf2f7cf353d9663e4ae28e6f04900b5d0;hb=fd601d4218b63fdf92c5e4dfa32eac8adbda82fa;hpb=3082e3c645d1933610b261e6c93c040f32093637 diff --git a/src/renderer.cc b/src/renderer.cc index 0251cb6..816e924 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,20 +1,33 @@ #include +#include #include "global.h" +#include "gfxapi.h" #include "camera.h" #include "mesh.h" +#include "meshgen.h" #include "object.h" #include "renderer.h" #include "scene.h" #include "shader.h" #include "shader_manager.h" +#include "texture.h" + +/* skybox */ + +static Mesh *skymesh; /* it will be used by many renderers => no destroy */ +static ShaderProgram *skyprog; +static int viewproj_loc; Renderer::Renderer() { scene = 0; camera = 0; sprog = 0; + + skytex = 0; + dskytex = 0; } Renderer::~Renderer() @@ -22,11 +35,27 @@ Renderer::~Renderer() } bool Renderer::create() -{ +{ + //debug + if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) { + fprintf(stderr, "Failed to load debug shaders.\n"); + } + if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { return false; } + /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ + + diff_loc = sprog->get_uniform_location("diffuse"); + spec_loc = sprog->get_uniform_location("specular"); + shin_loc = sprog->get_uniform_location("shininess"); + + /* uniform locations for matrices */ + + mmviewproj_loc = sprog->get_uniform_location("mmviewproj"); + mview_loc = sprog->get_uniform_location("mview"); + return true; } @@ -35,18 +64,14 @@ void Renderer::draw() const if(!camera || !scene) return; - int mview_loc; - if((mview_loc = sprog->get_uniform_location("mview")) != -1) { - sprog->set_uniform_matrix(mview_loc, camera->get_view_matrix()); + if(skytex) { + draw_skybox(); } - int mproj_loc; - if((mproj_loc = sprog->get_uniform_location("mproj")) != -1) { - sprog->set_uniform_matrix(mproj_loc, mprojection); - } + if(!sprog->link()) + return; - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - camera->set_orbit_params(phi, theta, dist); + sprog->use(); for(size_t i=0; iobjects.size(); i++) { draw_object(scene->objects[i]); @@ -56,25 +81,87 @@ void Renderer::draw() const void Renderer::draw_object(Object *object) const { Material *m = object->material; - /* diffuse */ - int diff_loc; - if((diff_loc = sprog->get_uniform_location("diffuse")) != -1) { - sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z); + + /* setting uniforms for material */ + + if(diff_loc != -1) + sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); + + if(spec_loc != -1) + sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); + + if(shin_loc != -1) + sprog->set_uniformf(shin_loc, m->shininess); + + /* texture */ + + if(m->dtex) + m->dtex->bind(); + + /* setting uniforms for matrices */ + + Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; + if(mmviewproj_loc != -1) + sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); + + Mat4 mview = object->transform * camera->get_view_matrix(); + if(mview_loc != -1) + sprog->set_uniform_matrix(mview_loc, mview); + + object->mesh->draw(); + + /* debug + if(nprog) { + int loc = nprog->get_uniform_location("mmviewproj"); + if(loc != -1) { + nprog->set_uniform_matrix(loc, mmviewproj); + } + nprog->use(); + object->mesh->draw_normals(1.0); } - /* specular */ - int spec_loc; - if((spec_loc = sprog->get_uniform_location("specular")) != -1) { - sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z); + */ + + // if(m->dtex) + // m->dtex->unbind(); +} + +void Renderer::set_sky_tex(Texture *stex) +{ + if(!skymesh) { + skymesh = gfx_create_mesh(); + gen_geosphere(skymesh, 1, 0); } - /* specular exponent */ - int shin_loc; - if((shin_loc = sprog->get_uniform_location("shininess")) != -1) { - sprog->set_uniformf(shin_loc, m->shininess); + if(!skyprog) { + if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl"))) + return; + if((viewproj_loc = skyprog->get_uniform_location("mviewproj") == -1)) + return; } + skytex = stex; +} - if (!sprog->link()) +void Renderer::set_diffuse_sky_tex(Texture *dstex) +{ + dskytex = dstex; +} + +void Renderer::draw_skybox() const +{ + if(!skymesh || !skytex) return; - sprog->use(); - object->mesh->draw(); + gfx_zbuffer(false); + gfx_cull_face(GFX_CULL_NONE); + + skytex->bind(); + skyprog->use(); + + Mat4 mviewproj; + mviewproj = camera->get_view_matrix().upper3x3() * mprojection; + skyprog->set_uniform_matrix(viewproj_loc, mviewproj); + + skymesh->draw(); + + gfx_cull_face(GFX_CULL_BACK); + gfx_zbuffer(true); } \ No newline at end of file