X-Git-Url: http://git.mutantstargoat.com?p=demo;a=blobdiff_plain;f=src%2Frenderer.cc;h=816e924cbb7109bb041bede3bba5a192981cd617;hp=f30c1ef52e695864f098ad35b039836864b7def3;hb=fd601d4218b63fdf92c5e4dfa32eac8adbda82fa;hpb=63d7f3b0e70ab5e3d530c579b1881967c96b0b92 diff --git a/src/renderer.cc b/src/renderer.cc index f30c1ef..816e924 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,9 +1,12 @@ #include +#include #include "global.h" +#include "gfxapi.h" #include "camera.h" #include "mesh.h" +#include "meshgen.h" #include "object.h" #include "renderer.h" #include "scene.h" @@ -11,11 +14,20 @@ #include "shader_manager.h" #include "texture.h" +/* skybox */ + +static Mesh *skymesh; /* it will be used by many renderers => no destroy */ +static ShaderProgram *skyprog; +static int viewproj_loc; + Renderer::Renderer() { scene = 0; camera = 0; sprog = 0; + + skytex = 0; + dskytex = 0; } Renderer::~Renderer() @@ -24,10 +36,26 @@ Renderer::~Renderer() bool Renderer::create() { + //debug + if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) { + fprintf(stderr, "Failed to load debug shaders.\n"); + } + if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { return false; } + /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ + + diff_loc = sprog->get_uniform_location("diffuse"); + spec_loc = sprog->get_uniform_location("specular"); + shin_loc = sprog->get_uniform_location("shininess"); + + /* uniform locations for matrices */ + + mmviewproj_loc = sprog->get_uniform_location("mmviewproj"); + mview_loc = sprog->get_uniform_location("mview"); + return true; } @@ -36,8 +64,9 @@ void Renderer::draw() const if(!camera || !scene) return; - glClearColor(0.5, 0.5, 0.5, 1); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + if(skytex) { + draw_skybox(); + } if(!sprog->link()) return; @@ -52,44 +81,87 @@ void Renderer::draw() const void Renderer::draw_object(Object *object) const { Material *m = object->material; - /* diffuse */ - int diff_loc; - if((diff_loc = sprog->get_uniform_location("diffuse")) != -1) { + + /* setting uniforms for material */ + + if(diff_loc != -1) sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); - } - /* specular */ - int spec_loc; - if((spec_loc = sprog->get_uniform_location("specular")) != -1) { + + if(spec_loc != -1) sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); - } - /* specular exponent */ - int shin_loc; - if((shin_loc = sprog->get_uniform_location("shininess")) != -1) { + + if(shin_loc != -1) sprog->set_uniformf(shin_loc, m->shininess); - } + /* texture */ - if (m->dtex) + + if(m->dtex) m->dtex->bind(); - // Mat4 mmviewproj = mprojection * camera->get_view_matrix() * object->transform; + /* setting uniforms for matrices */ + Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; - // printf("\nmatrices:\n"); - // mprojection.print(); - // camera->get_view_matrix().print(); - // object->transform.print(); - // mmodelview.print(); - - int mmviewproj_loc; - if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) != -1) { + if(mmviewproj_loc != -1) sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); - } - Mat4 mview = camera->get_view_matrix(); //* object->transform; - int mview_loc; - if((mview_loc = sprog->get_uniform_location("mview")) != -1) { + Mat4 mview = object->transform * camera->get_view_matrix(); + if(mview_loc != -1) sprog->set_uniform_matrix(mview_loc, mview); - } - object->mesh->update_vertex_data(); object->mesh->draw(); + + /* debug + if(nprog) { + int loc = nprog->get_uniform_location("mmviewproj"); + if(loc != -1) { + nprog->set_uniform_matrix(loc, mmviewproj); + } + nprog->use(); + object->mesh->draw_normals(1.0); + } + */ + + // if(m->dtex) + // m->dtex->unbind(); +} + +void Renderer::set_sky_tex(Texture *stex) +{ + if(!skymesh) { + skymesh = gfx_create_mesh(); + gen_geosphere(skymesh, 1, 0); + } + if(!skyprog) { + if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl"))) + return; + if((viewproj_loc = skyprog->get_uniform_location("mviewproj") == -1)) + return; + } + skytex = stex; +} + +void Renderer::set_diffuse_sky_tex(Texture *dstex) +{ + dskytex = dstex; +} + +void Renderer::draw_skybox() const +{ + if(!skymesh || !skytex) + return; + + gfx_zbuffer(false); + gfx_cull_face(GFX_CULL_NONE); + + skytex->bind(); + skyprog->use(); + + Mat4 mviewproj; + mviewproj = camera->get_view_matrix().upper3x3() * mprojection; + skyprog->set_uniform_matrix(viewproj_loc, mviewproj); + + skymesh->draw(); + + gfx_cull_face(GFX_CULL_BACK); + gfx_zbuffer(true); } \ No newline at end of file