X-Git-Url: http://git.mutantstargoat.com?p=demo;a=blobdiff_plain;f=src%2Frenderer.cc;h=f30c1ef52e695864f098ad35b039836864b7def3;hp=0251cb6cf2f7cf353d9663e4ae28e6f04900b5d0;hb=63d7f3b0e70ab5e3d530c579b1881967c96b0b92;hpb=d03d86eb8489e7ab4c5460cea5ee265b0c1ee487 diff --git a/src/renderer.cc b/src/renderer.cc index 0251cb6..f30c1ef 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -9,6 +9,7 @@ #include "scene.h" #include "shader.h" #include "shader_manager.h" +#include "texture.h" Renderer::Renderer() { @@ -22,7 +23,7 @@ Renderer::~Renderer() } bool Renderer::create() -{ +{ if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { return false; } @@ -35,18 +36,13 @@ void Renderer::draw() const if(!camera || !scene) return; - int mview_loc; - if((mview_loc = sprog->get_uniform_location("mview")) != -1) { - sprog->set_uniform_matrix(mview_loc, camera->get_view_matrix()); - } + glClearColor(0.5, 0.5, 0.5, 1); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - int mproj_loc; - if((mproj_loc = sprog->get_uniform_location("mproj")) != -1) { - sprog->set_uniform_matrix(mproj_loc, mprojection); - } + if(!sprog->link()) + return; - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - camera->set_orbit_params(phi, theta, dist); + sprog->use(); for(size_t i=0; iobjects.size(); i++) { draw_object(scene->objects[i]); @@ -59,22 +55,41 @@ void Renderer::draw_object(Object *object) const /* diffuse */ int diff_loc; if((diff_loc = sprog->get_uniform_location("diffuse")) != -1) { - sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z); + sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); } /* specular */ int spec_loc; if((spec_loc = sprog->get_uniform_location("specular")) != -1) { - sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z); + sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); } /* specular exponent */ int shin_loc; if((shin_loc = sprog->get_uniform_location("shininess")) != -1) { sprog->set_uniformf(shin_loc, m->shininess); } + /* texture */ + if (m->dtex) + m->dtex->bind(); - if (!sprog->link()) - return; + // Mat4 mmviewproj = mprojection * camera->get_view_matrix() * object->transform; + Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; + // printf("\nmatrices:\n"); + // mprojection.print(); + // camera->get_view_matrix().print(); + // object->transform.print(); + // mmodelview.print(); - sprog->use(); + int mmviewproj_loc; + if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) != -1) { + sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); + } + + Mat4 mview = camera->get_view_matrix(); //* object->transform; + int mview_loc; + if((mview_loc = sprog->get_uniform_location("mview")) != -1) { + sprog->set_uniform_matrix(mview_loc, mview); + } + + object->mesh->update_vertex_data(); object->mesh->draw(); } \ No newline at end of file