X-Git-Url: http://git.mutantstargoat.com?p=demo;a=blobdiff_plain;f=src%2Frenderer.cc;h=f30c1ef52e695864f098ad35b039836864b7def3;hp=2c9b4c31d915b0cdae6087ed974bf5dc715466ee;hb=63d7f3b0e70ab5e3d530c579b1881967c96b0b92;hpb=0da7a98f74d00bfa6cf0d47fd7cf0f687eeba5f6 diff --git a/src/renderer.cc b/src/renderer.cc index 2c9b4c3..f30c1ef 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,5 +1,15 @@ +#include + +#include "global.h" + +#include "camera.h" +#include "mesh.h" +#include "object.h" #include "renderer.h" +#include "scene.h" #include "shader.h" +#include "shader_manager.h" +#include "texture.h" Renderer::Renderer() { @@ -8,13 +18,78 @@ Renderer::Renderer() sprog = 0; } -Renderer::Renderer(ShaderProgram *sprog, Scene *scene, Camera *camera) +Renderer::~Renderer() { - this->scene = scene; - this->sprog = sprog; - this->camera = camera; } -Renderer::~Renderer() +bool Renderer::create() +{ + if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { + return false; + } + + return true; +} + +void Renderer::draw() const { + if(!camera || !scene) + return; + + glClearColor(0.5, 0.5, 0.5, 1); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + if(!sprog->link()) + return; + + sprog->use(); + + for(size_t i=0; iobjects.size(); i++) { + draw_object(scene->objects[i]); + } +} + +void Renderer::draw_object(Object *object) const +{ + Material *m = object->material; + /* diffuse */ + int diff_loc; + if((diff_loc = sprog->get_uniform_location("diffuse")) != -1) { + sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); + } + /* specular */ + int spec_loc; + if((spec_loc = sprog->get_uniform_location("specular")) != -1) { + sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); + } + /* specular exponent */ + int shin_loc; + if((shin_loc = sprog->get_uniform_location("shininess")) != -1) { + sprog->set_uniformf(shin_loc, m->shininess); + } + /* texture */ + if (m->dtex) + m->dtex->bind(); + + // Mat4 mmviewproj = mprojection * camera->get_view_matrix() * object->transform; + Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; + // printf("\nmatrices:\n"); + // mprojection.print(); + // camera->get_view_matrix().print(); + // object->transform.print(); + // mmodelview.print(); + + int mmviewproj_loc; + if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) != -1) { + sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); + } + + Mat4 mview = camera->get_view_matrix(); //* object->transform; + int mview_loc; + if((mview_loc = sprog->get_uniform_location("mview")) != -1) { + sprog->set_uniform_matrix(mview_loc, mview); + } + + object->mesh->update_vertex_data(); + object->mesh->draw(); } \ No newline at end of file